I noticed the dilation only happens on the border of uv edges. I guess that makes sense. It is unfortunate because what I am trying to do is painting this paint marks on the bricks, and I've been exporting black and white masks, as well as the color background. However I've noticed that my since painter adds gray to transparent bits, this blends the edges of my paint colors with gray. It would be cool of there was some way to add dilation inside the uv shell, if the rest of the shell is transparent. This way there would be no blending around the edges.
Or am I doing this the wrong way? is there a better way to approach this?