Hello there!
I am trying to convert UV Tiled Materials and Dirt into a Tri Planar Mapped Material. This workes fine with
this Tri Planar Material Node from Substance Share.
In picture #1 you see how the node looks applied to a blended material wood & metal, all fine. In picture #2 you see the dirt Generator applied (no tri planar), looks fine but with seams. If I now apply the Tri Planar Mapping node to the whole material result it looks like in picture #3. There's huge splats appearing and I don't know why. I've added my setup for picture #3 as a reference as well, maybe you know how I can achieve a nice tri planar dirt mask.
Best regards,
Choix
#1

#2

#3

#4 (Setup for picture #3)
