Author Topic: Poor quality results with ID mesh in SP 2017  (Read 992 times)

I'm using a high poly workflow and FBX files from Cinema 4D. I watched the recent tutorial on using an ID mesh and followed the steps. My problem is that my ID map is really ropey quality (even though I'm referencing an exact duplicate of the version I imported for texturing. This weird aliased edging is leaving big gaps between materials. Any ideas? The multiple texture set workflow appears to work fine.