
Can anyone tells me what are those baker parameters do?
bent normal map has to be from mesh? I tried to load my low poly and add high poly map onto the high definition meshes section and it baked out very bad.
What does bent normal do btw. My colleague suggest me to bake a bent normal map to fix some reflection issues when the light isn't hitting the object. I wonder what is the mechanic behind it. I've read a lot of documents about it and it seems like bent normal = tangent normal + AO. But it doesn't seem that way from other bent normal i saw. If AO adding tangent space that I 'll see black. But i don't. Wonder why