Author Topic: Stretched texture  (Read 3619 times)

Hi,

What can the issue be when my texture seems to be stretched at some parts of a mesh?
As shown in the attachment the right part of the leather material is stretched and looks like it has a lower quality.
This seems to happend for all the materials I apply to the mesh, so the material itself should not be the problem.

Please include a picture that includes the mesh.  Maybe turn on the 2D+3D view option in Paitner and grab a screen shot.


LIKELY CAUSE:

You probably have a very "dense" UV map in the streched area.  The vocabulary term is, "Texel Density."

For example, the 2D mesh may only cover 10 pixels, but then gets streched out to 75 pixels on the 3D model.  In that case the best thing to do is to "unwrap" the model again and make a more effective UV map.

Did that make sense?

There is a tutorial that discusses this in more detail.  I've linked to it before.  If I find it again I'll post it here.


Ah... found the video.
The first 3 minutes will introduce the topic quite nicely without getting too deep, but you will want to watch at least until the 5-minute mark:
https://www.youtube.com/watch?v=bwusznnkRxo
Last Edit: May 24, 2017, 04:28:59 pm
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Thanks for your reply! :)

I scaled the UV part of the mesh so it matched the other UV parts and added an edge as well, which seemed to fix the issue.

Excellent.  Glad you hear it got better.   :)
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- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html