Author Topic: Substance Plugin 4.1.1.2 Preview Released  (Read 4959 times)

The plugin is available on github:
https://github.com/Allegorithmic/UnrealEngine

Changes from 4.1.1.1:
- Fixed a crash that could occur when re-importing substance assets
- Renamed Blueprint Node input labels

Changes from 4.1.1.0:
- Increased default cache budget so 1024x1024 and larger textures update much faster
- Published Mac libraries so you can now use the Substance Plugin on Mac
- Fixed a bug where thumbnails would not show up in the content previewer.
Last Edit: June 05, 2014, 03:22:10 pm

Thank you guys, a little sad to see it released so late though, 3days later epic released 4.2 so your efforts don't pay off fully. Feels like its going to be a cat and mouse game until its implemented by default in UE4.

Hi bigzer,

We are working with Epic to minimize the delays between releases for Substance Plugin, and we're getting faster at importing our changes between major releases :)

It doesn' work with 4.2 right?

Good to hear that, Thank you :)

I can made build for win64 but always failed build on mac this version.
Is that version not support UE 4.1.1 OSX?
OSX build they always return message like "can not find substance core...bla bla"
I used UE 4.1.1 source , SB plugin 4.1.1.2 with xcode 5.1 also I can build success on Win64.
Any body know that why?

(Solved)
OK. 4.1.1 for substance plugin build that is you must only development build.
I mean ... default xcode build is debug build.
If you want to changing development build you should changing xcode build scheme > UE4Edit-Mac > development and re run build. That's it.

It doesn' work with 4.2 right?

No but we plan to have a compatible release soon!

(Solved)
OK. 4.1.1 for substance plugin build that is you must only development build.
I mean ... default xcode build is debug build.
If you want to changing development build you should changing xcode build scheme > UE4Edit-Mac > development and re run build. That's it.

Glad you were able to get it working leegoon73!