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Problems with dynamic sbsar

Author Topic: Problems with dynamic sbsar  (Read 1763 times)

Hi guys, i'm having a big trouble in creating dynamic materials with substance materials.
I just followed this tutorial (https://youtu.be/ectfMUtj2xc?t=4m35s) a dozens of times, build the same blueprint and the result is always the same: When I shoot play, the slider in Graph instance moves, but the material damage (rust amount) in game viewport doesn't change at all. I tried 3 different UE4 versions, installed the plugins, tried in different computers and I got no results.

Sorry for posting this here, I feel that this question would be more apropriate in UE4 forum, but I got no answers there, and I'm trying this for almost a month.

Thanks for your attention

Hey olaveiras,

Sorry you are having this issue. I followed the tutorial you linked and made some edits to the blueprints: (http://imgur.com/a/km5bZ).

Make sure you use the correct identifier as set in Designer and use either the Sync or Async render node after changing parameters in a substance, otherwise it will not work. You can see the identifier by hovering over the name of your parameter in the substance instance: (http://imgur.com/a/BZOCI).

Hope this works for you, and please let me know if you have any other questions!

It worked! Thank you very very much
You saved me, I almost surrender to this thing. There's nothing about such a little information in all UE4 documentation.
Thank you keston! :)

Hello olaveiras,

You are very welcome.  ;D Don't hesitate to ask if you have any other questions!