Author Topic: Heightmaps in Unreal  (Read 1101 times)

I'm using the substance plug-in and importing an sbsar into UE4.  I'm trying to get the height maps to work like they do in SD, but no luck.  Do I need to manually hook it up to the bump offest node.  Any help would be great.  Thanks.

Hey andy_blondin,

it depends on what you want the height maps to do.
You can use Height maps for displacement or parallax occlusion mapping, for instance. You need to setup a Material in Unreal to do that, there is no chance you'll get that behaviour right out of an .sbs-File.
However, you can use a Substance-File to generate the Height map for you and use that to compute the displacement.


Best Regards
Environment Artist - Twitter