Hello zurhoch,
Thank you for taking your time to reply to my question. I do know how to create a UV tiling parameter for the instance, the issue is that it is not recorded into the instance created by the Substance Plugin.
When I import the new substances (.sbsar format) into Unreal, it asks whether I want to create a mat and instance and I create both, but the instance created by the plugin does not have the option for tiling the texture's UV coordinates. And, if I add nodes to the Mat shader created by the plugin, the instance's parameters break or stop doing anything. If I create an instance using the material, I have the option to adjust the UV coordinates, but I don't have the parameters included with the substance file.
So, I pretty much want to keep the parameters given by the substance file and inject any new parameters created by me. I hope my issue makes more sense.
Thank You.