Author Topic: Model tweaks while keeping textures  (Read 1110 times)

I'm trying to update my project with a new head model that has some modeling tweaks from the old one I painted, but they share the same UV's. Every time I select my updated mesh under Project Configuration, my textures get updated and are broken.

Is there a fix for this? Basically I want to reproject my stokes in UV space rather than 3D space...

There is no way currently to not reproject painted data in 3d space. You will have to export the textures from the first head and import them as fill layers on the new head.