Author Topic: [SOLVED] Spec/ gloss in Substance Painter  (Read 4795 times)

I'm working for a company that uses spec/gloss over metallic/roughness. Set up my shader, added my spec/gloss maps, but it appears that when I add materials and smart materials I can't get them to show the base color in material preview. It works in base color solo mode, but not material.

How do I toggle the visibility?
Last Edit: June 11, 2016, 02:45:08 pm

Did you add the right channels in your texture set or use the spec gloss template when creating your project?

Hah, rookie mistake. It looks like base color wasn't showing my color info at all but by adding a diffuse map I got it back. Thanks man


your issue seems to be solved, so I marked it SOLVED for you. If you have more questions, just repost here and I'll remove that mark again.

Best Regards
Environment Artist - Twitter