Author Topic: [SOLVED] Tileable texture within substance  (Read 14983 times)

Hi,
my substance is set to 4096x4096. I've got a tilable texture that is 2048x2048. I'd like to use it as the diffuse color of my substance. It should be repeated 2 times on each side. How do I wire this up? Whatever I do, the output of my substance is either 2048x2048 or 4096x4096 with the texture being resized (=blurry). That means my texture is never repeated.

I've tried the "tiling" filter. But that tries to make my already tileable texture tileable again and ruins it.

Please help!
Regards,
Michael
Last Edit: March 24, 2014, 12:16:40 pm

Hi,

I guess, what you are looking for is the transform node; put "tiling mode" to "absolute" and use the "x2" and "/2" buttons to increase or decrease tiling

you can also expose the whole transform matrix - use the matrix/edit button to switch between "Rotation + Stretch" and "Tiling"

Yeah, that did it! Thanks a lot!
Regards,
Michael

For anyone googling this the node in 2017 is 'Safe Transform'