Author Topic: all of my channel had been recompute after i made projection configuration.  (Read 1685 times)

Hi guys,can anyone help me with this? :'( the body and arms are working fine but the helmet,hand and shoe are corrupted. :-\

Did you change the UVs on your mesh? You'll have to rebake your additional maps if that's the case.

i did not change anything  :-\

Note that some texture set may appear fine until you click on them and let Painter recompute them. Be sure that your old and new meshes overlap properly before importing the new version, otherwise you will get incorrect projection.
See : https://support.allegorithmic.com/documentation/display/SPDOC/UV+Reprojection
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

before substance painter go through the layers it's fine...after it read all of my layers the texture gone wild  :o