Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kim.frederik

Pages: [1] 2
1
Thanks! Much appreciated.

Can I suggest that you also think about an easier way to implement these different brushed, smart materials, presets etc...
It could be a "Load" function from within the applications, which will copy these into the correct shelves automatically...?

The way users need to do it now by manually copying these different files into various folders and sub-folders seem a bit "old fashioned" and unintuitive...

Just a suggestion... :)

2
Thanks for coming back to me, Fabian...
Yes - it seems like there should be some better guidelines what the "Materials" sections is supposed to contain...
Like "Smart Materials", which is also supposed to be copied to the Shelf in Substance Painter, have its own section, perhaps these sppr files should also have their own...?
Or at least a sub-section...

3
Content - Substance Share - Different file-types in materials.
 on: September 28, 2015, 09:45:00 am 
Hi All,

I've noticed that some of the materials available under the "Material" tab contain different file-types...
Some of these I don't even know how to open...  ::)
I.e. when you download the Simple Diamond Plate material, you'll find a zip archive containing a file named "Simple Diamond Plate_RM.sppr", however, although I have Substance Designer, Painter, Player and Bitmap2Material this file extension doesn't seem to be connected to any of them...?!

I've searched my HD and found that files with the extension .sppr seem to belong to "Brushes", hence I would assume that the zip archive should be located in the "Brushes" section on Substance Share and not under "Materials"...

I would assume that the files belonging under "Materials" would be "sbsar" and "sbs" files...
Can somebody clarify, as a noob like me can get quite confused with these discrepancies... :)


4
Content - Substance Share - Re: Thank you!
 on: September 20, 2015, 07:45:03 am 
As usual, you go above and beyond. Thank you for another great addition to the feature set  :-*
+1 from me...
Thanks you Allegorithmic and the team behind, making this available!

5
Thanks for the reply.
I will check this out during the weekend! :)

6
Thanks for the replies!
Much appreciated.

I'm aware that I can't open SPSM files in anything but Substance Painter, however, wouldn't I be able to apply it to a mesh (i.e. a simple sphere or a cube) export the bitmaps and use these with the B2M and create SBSAR files...?

7
Content - Substance Share - Re: License clarification.
 on: September 17, 2015, 06:44:16 am 
Thank you for getting this resolved.
Oohhh... Please don't thank me...
I just wanted some clarification and the Allegorithmic team acted very fast with a crystal clear answer!
I'm impressed and really happy that I bought a Lincense!

For the non legal types...and lazy people...what's the new license do...or can't do..
The short version is:
As long as you give the author credit, you can:

Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.

The licensor cannot revoke these freedoms as long as you follow the license terms.

As a minimum I strongly advice and encourage you to read the CC-BY:
http://creativecommons.org/licenses/by/4.0/

8
Hi All,

I'm a complete noob when it comes to Substance Painter.
I've seen these Smart Materials in the monthly packages and I've also seen some nice ones being available at the new Substance Share... But how can I use these...?

I'm making technical 3D models of cooling systems and primary use SketchUp, which isn't capable of utilizing such substances.
So far I've been using the SBSAR files to create my materials, but I wonder how I can use these Smart Materials and convert them into something I can use. ???

I've watched various tutorials, but they all show how I can apply smart materials to various parts of a model imported to Substance Painter.
Is this the only way I can use the SPSM's...?

I hope that it's possible to use these in another way.
Should I import a simple sphere or a cube and do it this way - or do you have any other advices?

Thanks in advance! :)

9
Content - Substance Share - Re: License clarification.
 on: September 16, 2015, 06:41:15 pm 
Just posting a heads up from the Founder and CEO of Allegorithmic, Sébastien Deguy!
License terms should be crystal clear for all now!

Ok guys,

After numerous internal discussions, and with the help of our lawyer, we agree that CC-BY-SA is NOT the proper license to be used here.

My intent was to make sure that what could be found on Share could be used for any purpose, personal or  commercial work both included. But I also wanted to make sure to protect contributors, in such a way that would impeach anyone to simply download your creation and basically resell it somewhere else...

It looked to me that CC-BY-SA was the answer, but in fact it does pose a threat to the entire production integrating content licensed under these terms. That was obviously not my intent, and I misread the text.

The proper license does not seem to exist and we might in the future work on a license reflecting what I originally described and truly want, but in the meantime we picked a CC-BY license: http://creativecommons.org/licenses/by/4.0/.

I sincerely apologize for the mess... and hope this will be found practical to our community.

Sébastien

10
Thank you SO MUCH for the clarification, Sebastien!

That is for sure very clear license terms.
In fact this is actually taking it more wide than what I would think, but I believe this is only great.

Thanks once again and congrats with Substance Share!  :)

11
If that is true indeed, wich I don't believe, it's no use for commercial work.
Unfortunately I have to agree with JQL on this.

This makes it even more evident that more clear license terms is needed!

12
Content - Substance Share - Re: License clarification.
 on: September 16, 2015, 05:52:06 pm 
It would be pretty easy to spot if you have a specific pattern, like for example https://share.allegorithmic.com/libraries/76 .
Yes - if they're obvious, however, that's certainly not the case in most instances.

This is where I strongly disagree.
If you can't agree on terms, you shouldn't be using the product/service at all. There are always alternatives even some of them don't always feel as attractive as the one you'd want to use.
Actually - we don't disagree at all!
I'm on the same page in the same book as you.

What I'm trying to say is that if terms in a license are too strict, users will be more likely to breach them.

If what Scott have written is the way the license terms should be interpreted, I don't see much use for commercial purposes.
At least not for the work I do, but I'm sure it's the same for a lot of other users.

To get back on the topic, often when people are not sure what the terms are, common sense jumps in and people start to interpret the vague parts so it's "feels right" to them, but that doesn't always mean it's seen the same way in court if someone sues you. Clear terms would remove all the guesswork from that.
Exactly!
I also assume that users sharing materials don't see the license terms as strong as Scott are interpreting them.
If I share something I accept that my eventual copyrights are no longer in force.
Otherwise I wouldn't share the material or I would sell the material with specific copyrights.

Hence the need to make the terms clear and unequivocal for Substance Share.
At the moment we're assuming and guessing.

13
Content - Substance Share - Re: License clarification.
 on: September 16, 2015, 03:28:29 pm 
I sure hope you're wrong, Scott!

If you're right, then I will consider Substance Share as useless and I believe many others will have to do the same, unless they breach the license.

If the license terms are as strict as you interpret them, then users will breach it - not because they want to, but because they have to.

Then again...
How on earth would you (not you in person, but in general) be able to determine if I've used a material or three in one of my renders...?
It certainly isn't obvious in most of the renders I'm making.

I.e. can you tell if I've used a material from Substance share in this fairly simple render I've attached...?

14
Usually forum rules don't allow crossposting, so I think it's up to mods to transfer this conversation to the new topic if they see that's needed. I think having conversation on multiple places simultaneously just scatters the information :)
I fully understand. This is how forums work in general.
However, since this thread is Announcing Substance Share, I created the new thread to make it more clear that my questions are related to License clarification.

If I were a mod here, I would split this thread and move the last couple of posts to the thread I initiated. ;)

15
Like you, Tokri, I'm also grateful for Substance Share.
However, as I only use SBSAR files to make materials for the render application I use, it's useless for me with the current license.
Hence I need some further clarification...

I've initiated a new thread in the Substance Share section of this forum.
You can find it here: License clarification...

Pages: [1] 2