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Messages - Vincent Gault

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1
Yes: please remind that this is something that will need to be defined within your target application, as substance files are handling the textures generation, not the shaders themselves.

2
once you have baked, yout can use an alpha merge node to set the alpha to 1 (?)

4
Hey, Im not exactly sure which final result you are aiming for: do you mind sharing a reference image?

Thanks

5
hey, the scale is an arbitrary value that really depends on the scale of the material you are working on.
to give you an idea the plane width is equivalent to 100 scale units.
so if your material is 1 meter wide, 1 unit = 1 cm

6
I think this option has been introduced in SD6

7
Hey, you can't do this: what is plugged as input in a node is the final result of the previous node (you don't have access to the params of the previous node)

8
Hey, do you mind posting a reference image?

9
no problem (we'll be able to get more info about what's going on ;-))

10
hey, do you mind sharing the link of the tutorial+ the versions of SD you are using?

Thanks

11
Hey sorry about this: were you able to send a bug report?

12
It can be relatively expensive, but the best is to ask them directly no?

13
Hey, did you send a bug report?

14
Hey, I think this should help:

15
@Wes McDermott  just did something similar for SP (I assume he did the first pass into SD (?))

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