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I had a basic normal map from the high poly model i made in 3D-coat but when searching in SPainter I found a really good scales brush so I made full use of it and did the whole dino.
After that I went back into 3D-Coat and added the face detail, feet and did the texture painting.
Im trying to use all 3 depending on the project. 3D-Coat, Substance Designer and painter

For instance the MP5 below was modeled in 3D-coat from scratch and then textured in Substance Designer.

Normal texture painted in SP

3D Artist, looking for opportunities in MTL

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