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Messages - Snakos

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Substance DesignerSubstance Designer - Showcase - Re: Wood surface
 on: February 11, 2019, 02:31:25 pm 
I've just made an other render without bevel for a more realistic look. The two are different but a like both.

Substance DesignerSubstance Designer - Showcase - Wood surface
 on: February 09, 2019, 09:48:17 pm 

I've just finish a wood surface material.
More pictures and better quality on my Artstation page :

A master parameter can change the oldness of the wood and some other allows me to change more specific things like the wood veins direction or the knots size and numbers.
The challenging part of this substance was to make the veins with multiple directions on different tiles.

Hi there,

I have a question about the new transform tool on "how move an entire folder" that i already ask on youtube here :

i thought it was better getting helps here instead of flood the youtube comments.
Here is where the conversation gets so far:

-me: Thanks for the add, it helps a lot ! Is there a way to move te same way a paint effect or an entire folder ? It seems the transform filter doesn't have this manipulator functionality. I hope it will be implement in a future update.

Currently the transform manipulator is only on Fill Layers. We have a Fill Effect and it also has the manipulator functionality. To transform and entire group, you could add a fill layer above the layer group, set all channels to pass through on the fill. This will allow you to transform all data beneath the fill layer using the transform.

I tried this solution but didn't be able to achieve it. I probably missing something...

What i am doing is:
1 create a fill layer above the folder > everything is getting white.
2 i set all the channels of the Fill layer to Passtrough (Pthr) > nothing change everything stills white
>i can't see anything and moving the transform tool don't seems to move anything. Can i have a little bit more help on these please.

Note that i have a lot of masks.

Thanks CptQuark,

Yeah i wish i could have that in a kind of a "preset parameters" in the main graph settings, kind of a drop down list and just choose the preset i want independently on my two chocolate material and be able to expose that too. Now i have to much parameters to deal with :D
I am totally out of the competition but i will try to post some render here later.

Thanks again for your well explained answers!

Thanks for the reply CptQwark
I indeed did that to expose the presets of my chocolate material. What i wanted to do is to expose this presets as a parameters inside an other graph. Sorry if i didn't explain it well.

Hi everyone,

I was wondering, is it possible to expose presets of a substance inside a substance ?

Just to explain, i have a chocolate substance material with a lot of parameters that i record in presets to quickly change the aspect of the material. So far so good.
Then i create a master substance that contain two chocolate substances and i am blending them to get the aspect of the reference witch have two different chocolate surfaces. What i would like to do is to expose each chocolate substance preset in a drop down list just to allow the user to change it thru the master material exposed parameters.. Is it possible ?

I hope my explanation is understandable... :)

Thanks in advance.

Wow really nice work indeed! It seems fun to play with.

Hi everyone,

It's been a while since i did enter a contest. I had some time this week end to start.
I chose the architectural-chocolate :

I got the different shapes so far and created a lot of parameters to tweak.

Still a lot to do :)

Nice job Romain !
The color and the mood is close.
If i may, i think tiles are to strait. on the reference picture we can see that the interstice between the wood blocks are really tiny at some place.
If you look carefully all the blocks are not so square, try to warp them a bit, and adding a little bit off random rotation should be nice too.
Also the corner of the block are too sharp, maybe the overall shape of the block is too flat. Those blocks should be roundly smoothed at some parts (just a little bit)
good work so far ;)

Substance PainterSubstance Painter - Showcase - Re: Joystick
 on: November 12, 2016, 09:03:59 am 
Hey mspalante,

Thanks for the check-back and sorry to reply such tardily !
Number 3 left button control a rocket launcher base on the position of the eyes, and the right one just open the luggage compartment... but don't tell the others !  :P

Any idea if it will be done one day?

Anyway, thanks Froyok 8)

Substance PainterSubstance Painter - Discussions - import sbsprs in SP
 on: June 22, 2016, 09:18:42 pm 

I made some presets in SD that i would like to import in SP.
Is there a way to import .sbsprs in SP or create a .sppr directly in SD ?

Thanks in advance.

Substance PainterSubstance Painter - Showcase - Joystick
 on: February 12, 2016, 04:01:38 pm 

I made a Joystick in SP. It was really fun to made!

Substance DesignerSubstance Designer - Showcase - Re: Martian Soil
 on: February 05, 2016, 05:17:50 pm 
Nice job indeed! The dirt collecting on crevasses of the surface is very nice.
Now we have the proof of liquid water on mars you can add some puddles :D

Substance PainterSubstance Painter - Showcase - SD to SP Alpha and tools
 on: February 05, 2016, 04:54:04 pm 

I was studying how to make alpha brushes in SD for SP and i came to a little experience that made me think it is maybe clever to make tools.
I have made a picture to explain it:

I understood that with the alpha we can only paint indepth or outdepth, not both at the same time. (the two on the left on the picture)
But with a material, with the tool setup correctly, we can paint both indepth and outdepth at the same time which is pretty cool! (the one on the right)
And one more thing, it will not be affected by sub-layers which can be useful in some cases.

I have just seen this on substance share made by strangelet3345!

This is definitly this kind of tools i want make.

I will put some pictures of my alphas and tools on this thread, c&c are welcome.

For my first one i just play with SD to get into it (i am a beginner) and made fun bolt shape

I tried a bullet impact on glass for my second one, need some brush up but i think it is a good start from my point of view  :)


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