Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pimhendriks

Pages: [1] 2 3 ... 11
1


add your window shape to your bricks to make it one piece and use flood fill to differentiate it from the other shapes. then use any of the other flood fill nodes to identify that shape and ta-da.

this will only mark the overlapping bricks though. if you want more you'll need to expand the shape used for marking accordingly.

Nice and elegant solution divi!

2
Substance DesignerSubstance Designer - Discussions - Re: Pixelated Highlights
 on: February 09, 2019, 02:29:45 pm 
Would be helpful if you add an image of that normal map

3
Check your camera settings. I think there's a problem in there.

5
Either use a bitmap node to import or source the image in your graph.. or use some shape nodes and tile samplers to rebuild your pattern. That should get you on your way :)

6
Use a bitmap node ;)

7
Substance DesignerSubstance Designer - Discussions - Re: Linear to RGB?
 on: October 30, 2018, 12:29:29 am 
It would help you add some images or the sbs file. RGB to Linear is a color profile conversion. The RGBA merge is a channel merger. I'm confused.

8
I like how you went deeper and deeper, showing the difficulty in achieving this with natural properties and then you fling out a simple and light approximation that is pretty flippin' sweet. Nice! I'm going to use this.

9
Substance DesignerSubstance Designer - Discussions - Re: Find Variable usage
 on: October 29, 2018, 03:59:53 am 
Yes! I only recently found out about this myself, despite being reasonably easy to find, but if you click the little looking glass (or hit ctrl+f) there is a dropdown where you can select any input parameter, and it fades out all nodes that don't reference it.

Damn. I didn't know you could look for custom strings

11
Substance DesignerSubstance Designer - Discussions - Re: Jumper blocks
 on: October 26, 2018, 02:01:25 am 
I don't think there is a way to do this in a single node. What I would do is make the base pattern of all them bricks and then find a way layer in those big bricks. It won't be entirely "accurate" but it'll look close enough.

12
It's not an animation by nature as far as I know but it's position along a function. The trajectory is determined by that function and the position on that trajectory is determined by a number. Could be a float, could be an integer.

13
Very elegant solution PixelPoet

14
Substance DesignerSubstance Designer - Discussions - Re: Dry stone wall
 on: October 20, 2018, 04:23:13 pm 
Hi Chris,

This is not very difficult to achieve and a good exercise to start learning Designer in my opinion. I think all of us have started with this or something similar like a brick wall / floor tile. There's a lot of YouTube tutorials and free samples on substance share (https://share.allegorithmic.com/) that cover Designer quite whole-fully.

Cheers!

15
Not sure if I misunderstand but are you talking about making at atlas?

Pages: [1] 2 3 ... 11