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Topics - RikiKlein

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I am pretty sure there is a simple way to do this, but I can not seem to figure out how.
I want to be able to randomize one float depending on the global Random Seed, this part is not a problem, as explained here:,27752.msg108529.html#msg108529
Now my problem is that I want to expose that randomized variable so that I can use it in other functions. I tried this using the "Variables/Set" Node, but that didn't seem to work.

Thanks in advance.


is there a possibilty to use the built in Random Seed parameter to randomize other exposed parametes like float values and booleans?
I am creating a Substance that generates wear and tear, the Random Seed parameter works with the Noise and Grunge Maps but I would like it to work with parameters such as the Position on a Histogram Scan.

Thanks for any ideas and advice in advance

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