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Topics - braffe.vyk

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I want to load textures generated from Substance Designer into Keyshot. I read in PBR guide that if I export output as bitmap I need to take care of gamma correction by myself. As far as I know I need to have all maps in linear space with exception of albedo and specular maps (that should be in sRGB).

However I am not sure in which color space is each map exported from Substance Designer. Are they all in sRGB? Or just grayscale maps are in linear?

Thank you.

Pages: [1]