Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - VBes

Pages: [1]
1
Hi guys !
I have a frequent problem with the tiling generators and splatters, when it comes to colorization.

For instance here, with this leaf splattering, I want to macro-color the 2nd splatter by ring, while still having a micro-color gradient along each leaf slope.

So my workaround is to use a global gradient, and then HSL the more central leaves

But doing so, I have to duplicate the Splatter circular node to get a gradient according to ring number, that will allow me to mask the HSL.

Problem is : each time I want to change the splattering settings, I have to copy parameters over to the duplicate.



Is their a way to automatically connect these 2 nodes parameters / to output this ring number from the splatter without needing a duplicate ? Or whatever that could allow me to avoid this parameter copy each time ?

Pages: [1]