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Messages - monah62rus

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Will the program work after the expiration of the license?

SubstanceSubstance - Purchases & Licenses - How is it possible???
 on: November 22, 2018, 01:36:30 pm 
How is it possible, bought a license today and it ended last year? What is it like?

SubstanceSubstance - Purchases & Licenses - Re: My license ends.
 on: November 22, 2018, 05:25:38 am 
But the question is different now. If I buy and install Substance Painter 2019, I could immediately work on it since there is no information about it on the official site!

SubstanceSubstance - Purchases & Licenses - Re: My license ends.
 on: November 21, 2018, 02:19:54 pm 
Then I have another question. If I buy the program Substance Painter 2019 in Steam, could I update my Substance Paint 2018 with this action? Or will it be a new program?
I live in Russia and in Steam it is much more convenient for me to buy, since it is cheaper than just updating on your site.

SubstanceSubstance - Purchases & Licenses - My license ends.
 on: November 16, 2018, 05:12:38 am 
My license ends in 8 days, what will happen next? At what point I can upgrade it (purchased at a discount).

  After upgrading to version 2018.2.3, Substance Painter began to juggle and not work very well, unlike the previous version, and even with the simplest smart materials, it begins to hang a little.
  It is a little uncomfortable to work as with a large number of layers and anchors, it starts to hover considerably. Also, the previously saved models (running down the bar) will also be loaded for a long time.

  Still, almost every operation hangs up, the task manager turned on in parallel, but there are no critical indications, the video card is 30 percent of the video card in the same 30 percent, but even when the model is cool, it hangs from time to time. (
Roll back?

And how can I get to beta testing?

I figured out what the problem is, everything depends on the position map I'm doing it for all as a result, it becomes black and white and triplonar does not understand it, as soon as I put the default triplonar on it works, it's a bug what, try it for yourself.

Incorrectly working triplanar in masks constantly go bands on any models with a normal sweep, what can I do wrong or is it a bug? When you turn off the triplanar, everything becomes normal. :(

Hello! I can not bake a Curavature without having a high-poly model, in order to draw a style Handpaint. Maybe it's not real at all (!

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