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Messages - RikiKlein

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I am pretty sure there is a simple way to do this, but I can not seem to figure out how.
I want to be able to randomize one float depending on the global Random Seed, this part is not a problem, as explained here:,27752.msg108529.html#msg108529
Now my problem is that I want to expose that randomized variable so that I can use it in other functions. I tried this using the "Variables/Set" Node, but that didn't seem to work.

Thanks in advance.


Create an empty function on the Histogram Scan Position parameter that looks like that:

Float (1.0) -> random

Right click on the random node and "set it as output".
The value will be random and will change according to the Global Random Seed.

Thank you very much. I had to think a little bit about how I can have control over the parameters when I want to and have it using the Random Seed when I want to. Turns out it's actually pretty simple using a boolean that works with all the parameters I want to randomize and a If-Else Node.

Here is my setup using the boolean called "GenerateRandom"


is there a possibilty to use the built in Random Seed parameter to randomize other exposed parametes like float values and booleans?
I am creating a Substance that generates wear and tear, the Random Seed parameter works with the Noise and Grunge Maps but I would like it to work with parameters such as the Position on a Histogram Scan.

Thanks for any ideas and advice in advance

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