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Messages - ratelectric86

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Substance PainterSubstance Painter - Technical Support - Re: Iray Issue
 on: February 19, 2019, 09:56:04 am 
seems to be a known issue  :o

From the driver notes
[Iray][OptiX]: Iray GPU acceleration crashes and falls back to CPU acceleration.

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It seems there is something wrong with the new GPU drivers I was having another issue where it wouldnt render on the GPU. I rolled back the driver to a really old one and now I can paint on the 2 million poly one without issue it also fixed the issue with the GPU rendering.

I am not sure whats going on but its working for now.

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Substance PainterSubstance Painter - Technical Support - Re: Iray Issue
 on: February 16, 2019, 03:02:20 pm 
its something to do with the nvidia drivers I reverted to version 391.35 and its working now

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Substance PainterSubstance Painter - Technical Support - Re: Iray Issue
 on: February 16, 2019, 01:37:24 pm 
ok I have double checked the settings and made sure only one card is being used, and also have reinstalled the gpu drivers any other suggestions?

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Substance PainterSubstance Painter - Technical Support - Re: Iray Issue
 on: February 15, 2019, 06:52:22 pm 
Hi
I have tried disabling one of them already. I created a profile in nvidia control panel whereby only one launches and also from within the program I tried setting it to one card. I can try it again.

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Substance PainterSubstance Painter - Technical Support - Re: Iray Issue
 on: February 15, 2019, 05:59:19 pm 
Here you go. Thanks

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Its just one mesh that was 2.9 million polys. I thought it would handle that much. I am now working on a 500k mesh but i used the high res to bake the maps.  I guess we cant work with super high res meshes in substance? I am not working on games personally.

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Substance PainterSubstance Painter - Technical Support - Re: Iray Issue
 on: February 15, 2019, 03:23:23 pm 
Is this forum checked by Allegorithmic support at all? Is there a better way to get support? seems like lot of the posts dont get any answers.

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Substance PainterSubstance Painter - Technical Support - Iray Issue
 on: February 15, 2019, 01:45:41 am 
Hi

I am having an issue when rendering its only using the CPU and not the GPUs. I have 2 GPUs and I have tried setting the texture to 512 from 1024 makes no difference. also checked my setting in preferences to use GPU only.

Thanks

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Substance PainterSubstance Painter - Discussions - Re: Copy channels
 on: February 12, 2019, 10:32:22 am 
Yes but i do need the diffuse map. its weird that you can't just a make a preset of the channels and load that in.

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Substance PainterSubstance Painter - Discussions - Re: Copy channels
 on: February 12, 2019, 10:10:25 am 
I need the channels though so its not so simple. For example with the redshift preset it wont do the diffuse map because  its missing mettallic channel.


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Substance PainterSubstance Painter - Discussions - Re: Copy channels
 on: February 12, 2019, 10:03:52 am 
Yeah i have been adding the channels the issue is when you have like 10+ sets and you have to go through each one.

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Substance PainterSubstance Painter - Discussions - Re: Copy channels
 on: February 12, 2019, 09:40:28 am 
I cant be the only one to have this issue or am i missing something obvious.

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Hi,

There is a low polybase mesh where the UVs were created, I have never used the low poly baked from your high poly workflow I will have a look into that.

I am only using a 1024 map and I have a 1080 with 8 gigs. I thought that should be able to handle that much.


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Substance PainterSubstance Painter - Technical Support - painting on high poly
 on: February 12, 2019, 12:59:34 am 
Hi

I am trying to paint a model out of zbrush thats 2.5 million polys and only one texture set. Its unworkable at the moment everytime I put down a stroke the its takes a good 5-6 seconds for the stroke to appear. This is the first time I am painting a high res mesh in substance is there a upper limit poly count. I have attached my log just in case its useful.
Cheers

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