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Messages - bruce_4

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76
I'm trying to determine if this is possible, I'm not sure what to call it, which is making searching for it very difficult.

I have a Tile Random Color Node which is setup to create stripes of random widths using a polygon input.  I want then use the mask section of the node at the bottom to mask out some of the stripes.  I've then duplicated this node several times with different masking and a bunch of blends to stack them ontop of each other.  This allows me to color the different stripes.

If I choose to change the number of stripes, I have to change it in 5 places (based on the number of colors I want).  Is there a way to make all the other Tile Random Color Nodes inherit values from a master Tile Random Color node, but with a few overrides for the mask?  I want to expose the number of rows (the X amount) as a control, but only change it in one place.

77
I didn't think of sampling across applications!  That worked perfectly.  Thank you! 

78
Hi,

I use Substance Painter at times in a non PBR workflow (older legacy iPhone games).  I have a mesh with a pre-existing texture that makes use of some solid colors. I want to use SP to paint on top of this mesh a new modified texture (I rather prefer the SP tools to say Photoshop).  I can't match the color.  @Froyok was kind enough to help me out that the problem was Linear and sRGB.  The color I'm trying to match is #333537.  Converting it to RGB or HSB values doesn't match the color I'm expecting. 

79
Substance PainterSubstance Painter - Discussions - Re: White/Black Mask Glitch?
 on: September 12, 2016, 10:37:07 pm 
I've hit this bug a few times, never sure what makes the Mask just start working.

Here's a video I have of it in action (after seeing this thread)

http://www.manuptimestudios.com/dev/SPCantMask.mov

As you can see, the Grayscale slider just vanishes from my masks.  After quitting and relaunch they are back (as seen in the video).  I hope this helps.

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