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76
Substance PainterSubstance Painter - Discussions - Pixelated heights
 on: October 15, 2015, 10:49:10 pm 
Hi there.

My mesh need to have more polygons to have a decent heights resolution ?

I'm adding some heights information but I'm getting very poor resolutions results. What I'm doing wrong ?

Cheers.

77
Substance PainterSubstance Painter - Discussions - Pixelated decals
 on: October 15, 2015, 10:36:05 pm 
Hi there.
Hi there
I'm getting a very pixelated decal. On the projection grid looks ok. But, on the surface, looks very bad. Any ideas ? Suggestions ? Directions ?

Cheers.



78
 ;D Arigato !

79
Substance PainterSubstance Painter - Discussions - ops, japanese viewport.
 on: October 03, 2015, 12:31:25 pm 
Hi there.

Anyone knows hot to change the language of the soft back to English. Yes, I'm in Japan, but I have my software's in English. Any ideas. Maybe UI_LANG on user variables ?

Cheers !

80
Substance PainterSubstance Painter - Feature Requests - Re: UV Sets
 on: September 23, 2015, 08:58:48 am 
 8) Great ! Thanks !

81
Substance PainterSubstance Painter - Discussions - Re: Displacement Map
 on: September 18, 2015, 07:46:50 pm 
Yes. I got ShaderMap to get some normal out of textures and it has the option to create and see your displacement. Pretty cool.

I was....Painter need this feature ! ;D

And be able to work with 8k up textures. And UV tiles.  ::) I am asking to much. The software is already pure awesomeness !

82
Substance PainterSubstance Painter - Discussions - Converted Displacement maps
 on: September 11, 2015, 08:03:19 pm 
Hi There.

I add a displacement channels to my stack, but how I actually create the displacement. Is not on the bake textures options.   

Thanks in advance !

83
Substance PainterSubstance Painter - Discussions - Re: Displacement Map
 on: September 11, 2015, 07:12:16 pm 
Hi.

How I bake it ? Or created it to use in another render ?

Thanks in advance.

84
Substance PainterSubstance Painter - Discussions - Re: Double Side ViewPort
 on: September 11, 2015, 07:10:16 pm 
 ;)

Thx for reply. Maybe soon. Is not that important.

85
Substance PainterSubstance Painter - Discussions - Double Side ViewPort
 on: September 11, 2015, 05:39:51 pm 
Hi there.

Is possible to see a double side mesh in the viewport ?

Cheers !

86
Substance PainterSubstance Painter - Discussions - Re: Displacement Map
 on: September 11, 2015, 02:42:31 pm 
 :o

Cool ! Thx for reply !

That feature would be great in the future ! Like DirectX shader on Maya Shader FX.

Cheers !

87
 ;) Wonderful !!

88
Substance PainterSubstance Painter - Discussions - Displacement Map
 on: September 10, 2015, 10:41:37 am 
Hi There !

Is a way to create a Displacement Map on Painter ?

Cheers 1  8)

89
Thanks there ! Much appreciated, great info to keep the flow with Painter.

Cheers.

90
Hi there !

I want to know if I can paint on an Ambient Occlusion layer or delete areas of it. I know that I can use a leves on it, but what about deletw areas or add areas ?

THX in advance !

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