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Messages - Imconected

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31
Substance PainterSubstance Painter - Discussions - Re: Camera is locked
 on: April 22, 2019, 04:09:27 am 
It started working again after moving around on Ir view. All good now.

32
Substance PainterSubstance Painter - Discussions - Camera is locked
 on: April 21, 2019, 10:33:45 am 
Hi.

Somehow my camera is locked and I can not move it on the viewport, only on IR view. Is an old project but just wondering if there is a way to fix this issue.

33
Thanks for the reply. Your answer confirms my long nights' analysis of triangle and quads. Yes, I know that in the end everything is triangulated. At some point, I remember that I was having some strange results from Substance textures on none triangulated meshes.

Thanks for sharing!

34
Hi there.

I was wondering if I need to keep my meshes triangulated after finishing my texture work on Painter. I usually keep the triangulated meshes on my scenes for proper render, but it's necessary? I only triangulate not deformable meshes. For texturing deformable objects I send to Substance in quads.

Any recommendations? Best practices.

Thanks!

35
Hi.

Thanks for the reply. Is working now.


36
Substance PainterSubstance Painter - Baking - UDIM Bake mesh maps problem
 on: April 02, 2019, 05:21:58 pm 
Hi there.

It's possible to bake using Udims?. I have a mesh on 1002 setlist and I want to bake the normal map but is not creating it. I know I can always create different materials for each texture set and leave my Uvs on the 1001 tile but I am curious why is not working. Also even if I select baking the selected texture set, substance bakes all the other objects on top, but not the Hi mesh :-\

I preferably want to use on Maya only once shader for the object, that's why I am using Udims workflow.

On Painter 2018.3.3

Thanks.

37
Hi there.

How I can export my texture with the opacity information, or alpha?. Im trying to add the RGB+A but Im getting a gray color where the transparency should be. Exporting using PNG and TIFF.

Sincerely

38
It would be cool to have a video turntable option for quick presentations.

 8)

Alvaro.

39
Hi there.

I was trying to export my textures to the network, but still is not possible, or, I'm not doing something that may allow Painter to write to a network path.

Sincerely,

Alvaro

40
HI.

That feature would blow my mind !! Any idea maybe when is going to be implemented ? Mari has that feature, painting on same object at different textures sets across the mesh and at different resolutions.  :o

But still, the actual Udim features are great ! Instancing !!!

Cheers !

41
Hi there.
 8)
Just checking if anyone has a great workflow or tips to create a beautiful 32 bits EXR Height/Displacement to be use on Vray from Designer.

Cheers !

42
Hi there.

Any idea why I have horrible jagged edges on the 3D view ? Using Iray.

Thanks !

43
Hi there.

Any workflows or tips to avoid merging my textures on an external software if I'm using several texture sets ?

Cheers.

Alvaro

44
Substance PainterSubstance Painter - Feature Requests - Hide objects by UVs
 on: November 12, 2017, 11:47:45 am 
Hi there.

It would be great to hi objects by UV's when you don't want to use many selections sets for a mesh made by several pieces.

Cheers.

45
Hi. Thanks for your reply.

Yeap. It's on. But is not there.

Alvaro

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