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Messages - anbs92

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31
Hi there
            While baking ambient occlusion map i set secondary rays as 500 one time then i got noisy map then put 1000. again got the same result, is there anyone to help me  and one more thing is i bake ambient occlusion without highpoly. is that important to bake AO here i attached snap please take a look
Thanks in advance
absathish

32
Hi there  i just excited about substance source and i dont know how to use it. i am using only SD and SP if anyone tell me about substacne source it would be nice


Thanks and regards
Absathish

33
OMG. :( anyway thanks for your support folk

34
Hi there
           I want to know how to use substance player with substance player textures.

thanks

35
Thanks froyok for ur help.. what do you mean by poor UVs bcoz i was match my UVs with 1k density map. it has even density.

36
Hi
   Does uv mapping affect baking maps? like curvature.. bcoz when i apply material my edges are not good as that i expect.

thanks

37
Hi there
          while i am working in SP i just update new .obj (For UV update) Then Rebake all textures but not get any textures and also get importing scene icon in the right bottom corner so long time. any help here i attached some snaps

Thanks and regards
absathish

38
thank u so  much :( can we add specular in PBR metal rough shelf

39
Substance PainterSubstance Painter - Technical Support - Specular map issue
 on: August 30, 2016, 03:23:13 pm 
Hi
  i am totally confusing about specular map. like working with specular and exporting specular map can anyone give me good tutor link for specular map? please 

thanks
absathish

40
Hi
  My ambient occlusion maps seems like noisy i mean need some samples how can i add it in SP


Thanks
absathish

41
Hi there sorry i can see all channels in texture setting sorry for bothering you
anyway thanks

42
Thanks for fast reply . how to add those channels? i added those channels in configuration panel for the export but it doesnt export
these words i can see in log window with yellow text

43
Substance PainterSubstance Painter - Technical Support - Export textures
 on: August 25, 2016, 11:30:49 am 
Hi there
          After export textures in SP i got metalic and roughness and other textures like diffuse and normal, height but i cant export glossiness and specular map even i changed the configuration. in the log i can see warning that those maps are not exported. i dont know why any help



thanks and regards
absathish

44
Hi there
          i put alpha 512 * 512 and  1024 * 1024 but my object received this blur quality why is that? i will check my density it is ok but when i put my alpha as big size in viewport it will cleared i need small size in my object pls help

thanks and regards
absathish

45
Hi there
           i need some help about SP. i cant export exactly what i done in SP. i need exact textures into blender pls any help

thanks and regards
absathish

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