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Messages - anbs92

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16
Hi there
           I was download material from substance source and assign it in unity 5.3.6 when i build original material it will be good. but if i make any adjustment like tile increasing or add secondary map in that material in unity the build was crashed pls help

Thanks
Ab

17
Sorry for the late reply I dont have SBS file bcoz i just export textures from SP and Import as bitmaps in SD then export as SBSAR which i want to use it in unity 5.

18
Yes I paint both 2d view and 3d view.. so this is the reason for my problem? then if i paint only 3d view the UV reprojection is working?

19
Hi there
           I just update my UV mapping and reimport into SP in the configuration panel i checked in "Preserving Brush stokes on mesh" but after importing its not preserve my brush stokes and textures are squeezing pls help i am using SP 2.6


Thanks
Ab

20
Thanks for your reply but pls help me is there any other way to create realistic skin material in unity bcoz i saw below image in substance source skin material how this much detail they did sorry if i eat your time but if u have any link give me i can learn from there.

Thanks
Ab

21
Hi
    I need to create skin material in unity. i was done but not too good so need to add SSS. Can we import subsurface scattering(SSS) shader/Material from substance? if any other way is there pls help

Thanks
Ab

22
Pls check your UV tile is 1 if its more than 1 it will be like this


cheers
Ab

23
Hi there
           I need to do subsurface scattering for my human model. pls give me any reference link/tutorial link

thanks
Ab

24
Thanks jeremie can you give me any link for how to use it in unity

Ab

25
Thanks i was update my unity to 5.6 now its working but i got some artifact need to sort out that

Ab

26
Hello everyone In SP i am using pbr metal rough alpha test shader when i export textures i got one extra file which is .jason how can i use it in unity/substance designer

thanks
Ab

27
Thanks for your reply i was download this and import into unity but i got some error pls help i am using unity 5.3.6f1

Thanks and regards
Ab

28
Hello everyone I need to use syringe model in unity i was download plastic material.sbsar i applied it in unity and set alpha value for transparent feel. but it is single side mesh how can i set two side ? in unity we can control it using only shader know so pls help

thanks
Ab

29
Hi there i was download materials from substance share and substance source . how do i edit sbsar materials i need to change diffuse color or need to change something else how can i do that

Thanks and regards
Absathish

30
Hi

  when i import sbsar into unity i got this "Failed to import some of the substance outputs, make sure the usage field is non-void
UnityEditor.ProceduralMaterialInspector:OnDisable() " in SD my output usage field is good. and also i am not add extra output node.

Thanks and regards
absathish

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