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Substance Painter - Discussions - Texturing a cave
on: August 20, 2016, 02:31:31 pm
I´m making a game in Unity and I have made a couple of caves that I now want to texture. I want to paint the whole thing in SP of course but how do I go about doing that? The best thing would be to paint it as one big mesh but I guess it will be terribly low-def then because the cave system is pretty big. So I´m thinking I have to cut the mesh into smaller corridors and paint them individually? And then piecing them back together in Unity.
But what about the seams between the pieces then? The texture won´t line up properly right?
But what about the seams between the pieces then? The texture won´t line up properly right?