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Messages - Recon03

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can you use any bit map? at all??  If so, want I do is start off with rounded square from something I made in Photoshop, its faster and looks better.  If you are allowed, I dunno anything about the contest as I been busy with clients, games etc..

So if so, that will be faster and better to start a rounded square from Photoshop.

You should click on the Upgrade button at the bottom of the Buy page.

You will have 2 offers:
- subscribe to Substance
- purchase 12-months upgrade for $75


WOW surprised this post was still going, I have not checked it in awhile......anyways the developer contact me back then....and I'm fine with how it works and understand how it works, I didn't all of the info at that time...... Thanks again for the help for explaining it to me...

First time I had a developer email me with my concern...Thanks a ton....Keep up the awesome support...

SubstanceSubstance - Discussions - Re: New Substance changes
 on: November 23, 2017, 10:01:43 pm 

I'm glad you did, but I did not... 

I'm fine with it now, since the developer contacted me and explained it further. So I'm good with what they did regardless..

But just like games, I hate when people SAY they got something, I'm happy for you, but they don't mean everyone got it.....  Just like a bug in a game, as a game developer, do you say,well, I don't have that issue???  I mean cmon, bugs happen, mistakes happen....I know what I read....I didn't have that info at that time.

But the developers where so kind to contact me and explain it to me, and I was happy to here how its handled..

Substance DesignerSubstance Designer - Showcase - Re: Substance Learnings
 on: November 15, 2017, 08:06:58 am 
Hey! thanks for the comments, now that I look at it it does kind of look like some alien planet thingy

I'll keep working on these little experiments, I think i'll try and incorporate a zbrush workflow into substance and see what comes out of it

I started adding Zbrush with Substance and Modo.. and wow, makes a difference..   Looking good, I also make a lot of stuff with just normal and height to play around with different shapes.  Good way to learn new shapes, techniques.

Sorry don't think we are allowed to.....or I would, do you NOT have Substance Designer 5?  its in there if so. If not, the new Perlin noise, I tested, works the same way as zoom... Using scale.  I was annoyed at first when zoom was gone..but after a lot of testing, I don't even use it, I use the new one.  Just saying..

Substance DesignerSubstance Designer - Discussions - Re: 3D view question.
 on: October 30, 2017, 07:08:11 pm 
ya, I did do that but let be double check. something.  Thanks.

Substance DesignerSubstance Designer - Discussions - 3D view question.
 on: October 30, 2017, 12:29:54 am 
Hi, I been using SD 5 and many others for awhile, I been using 2017.1  a little less, but I noticed, every time I make a texture, in the 3d view they are all shiney..  I like the old clay look.  Is there some setting they moved to set this to be less shiney ? I checked render settings, display, etc.. and had no luck..   I have a hard time seeing my normal maps... when doing stuff like bricks etc... when its that shiney..

anyways, any suggestions?     I have only the height and normals done, I just added a color for the diffuse for right now.

Ya I was able to add in the old noises and they worked......but I did have a crashing issue, not sure if it was related or not. I made a post about it, but you can give it a try go inside your old SD 5, and get the noises.

Yes I did get the Perlin to work, using scale..  Vertical noise is gone, that one annoyed me, as I liked it, I hated it was gone, so I added to the new SD and it worked again later in the day I got some crashing, but not sure if it was related as it keep asking me to update that node I added from the old SD, so trying to get a dev to confirm if we can take out old ones and use in the new one or not...

I just posted about this as well noticed many noises are gone, for perlin zoom, yes just use scale, I tested and works fine that way.

I notice a few noises nodes missing that I liked, vertical noise..was missing..

I added it from the new version it worked fine for days, now all of a sudden it keeps asking me to update that node...any reason why its crashing over and over it says invalid version number, I believe is the error. are we not allowed to use the old noise filters???  if so, why did you guys take them out...this is the third one I liked you guys took out...

any help would be great. on suggestions if we are allowed to do what I did? or is there another way to do this?  Thanks.

ps,  just seen directional was it replaced by that??    also still want to know are we not allowed to use old ones?   I was able to add it and use it fine, but it keep asking me to update , and it would cause it to crash. any info would be great.

I got that right from Steam.  So sounds like it needs to be updated and corrected.

They need to show it properly then as it said Sept 2017 is all I seen. and I own all your products all versions.

If Designer 6 is June 2018.. Then great that is fair of course.  that is what I'm talking about as it looked as if it was months later... Since Designer came out a few months back.... So so please correct your emails. Then. Maybe it missed the Substance Designer 6 knowing I own it maybe?

Nah your emails did not say this...You may want to check them and send again...

Substance Painter 2 had the info you stated, but nothing on Designer, it just said, substance .  So its miss informing people... But still Sept 2017..How many updates are coming until then??? as I have not seen many.. Since it released and it wasn't that great compared to Painter 1 in my opinion.. No I won't buy it for awhile. You lost me and my company as a customer for now. 

We paid for this..

and in Sept you want to charge again.... This is what i'm talking about... NOT much for updates if there are more and I have never seen it  by all means... Show us.

I already upgraded, to Substance Designer 6 Day 1 and Painter 2... I was told, from an email from you guys that ALL updates will stopped, and if we want them, we will HAVE to pay again.

75 bucks ...again.

I don't mind paying, but not every few months, after I just upgraded to Designer 6 .  This is what the email stated. Until Sept .

Far as the  if we missed an update. I like that ,  that I can live with.. I would hate to have to keep paying 75 bucks for each update I miss..   Now I have bought every version of Substances Designer and Painter.   But I will be honest I feel they have NOT been worth it... at all.  So that is my point.  So glad we can wait it out and skip an update, then buy say one 2 years later and only have to pay 75 bucks then get all the updates. That sounds better.   I can deal with that. Thanks for the info, hey have it poorly explained in email, where it had me upset with  Substance I spent alot of money buying all your products, so I like to keep it this way, but I don't want to see full on Sub based nonsense. 

SubstanceSubstance - Discussions - New Substance changes
 on: May 05, 2017, 01:11:11 am 
I normally don't post this stuff, but I feel this is a slap in the face for people who been buying substance Designer and painter each time... ....So you expect  us to pay again after I just did twice for Designer5 and  6 and painter 1 and  2... So I will have to pay to get features in Sept 2017....

I don't mind buying them after a few years...but this is getting out of hand...

I can't stand Subs, reason I no longer used Adobe products and Auto Desk...Looks like I'm adding you to the list..

Some of us like to OWN our products..   75 bucks t... What if someone don't upgrade for a year....Are you going to double dip them?  So many questions, and I feel you JUST got paid by us...and now you want more...

Hi, I  have a few models, that I already had textured before in  Photoshop. Older ones.

I wanted to make new normals, spec maps etc.

Anyways, I checked in Modo, Maya, PhotoShop, 3DO. etc all my UV's are fine and the textures line up, as well in Unity.

When I add to Substance Painter, the UV's are all over the place, no matter  if I try to rescale, or any setting really in Substance Painter to line up the UV's they don't period..These are very simple UV's and models as well.

So i'm confused to why all the other programs the UV's are fine when I add my texture from the shelf, but Substance Painter 2 it's not.. Wondering if this is a bug or is there something I'm missing, I have not used Substance Painter 2 alot, but I have used Substance Painter 1 alot.. I do own them all.

So any help would be great as I need to finish some client work.. Thanks.

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