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Substance Designer - Discussions - Cutting down my .subsar file size (again)
on: June 11, 2015, 01:51:38 am
I know there are several posts on this already...
I downloaded some free subsar files off Unity's asset store and they were amazing. My favorite was Sci Fi 003, really great. Even after I tweaked it for a metallic workflow, it was still only 11 KB.
It inspired me to create my own "super cool" sci fi element. I wanted it to be small and read some things about subsar optimization. I opened the Sci Fi 003 to look at how it was built...
But alas, in the end my subsar file was 1.3 MB. Is this due to using mask generators (and a few bevel nodes)? My graph isn't nearly as complex as 003 but the file size is comparatively huge, and I would very much love to learn how to cut it down in size. Are mask generators bad in a .subsar?
I've supplied the .subsar file to look at and would be very grateful for any advice on this.
Thanks for reading,
Allen
I downloaded some free subsar files off Unity's asset store and they were amazing. My favorite was Sci Fi 003, really great. Even after I tweaked it for a metallic workflow, it was still only 11 KB.
It inspired me to create my own "super cool" sci fi element. I wanted it to be small and read some things about subsar optimization. I opened the Sci Fi 003 to look at how it was built...
But alas, in the end my subsar file was 1.3 MB. Is this due to using mask generators (and a few bevel nodes)? My graph isn't nearly as complex as 003 but the file size is comparatively huge, and I would very much love to learn how to cut it down in size. Are mask generators bad in a .subsar?
I've supplied the .subsar file to look at and would be very grateful for any advice on this.
Thanks for reading,
Allen