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Substance Designer - Discussions - Animated Substances: What can I get away with?
on: September 25, 2016, 07:42:02 pm
Hi guys, I've been messing around a lot with the $Time variable to capture some cool looking effects on substances. I would like to create a whole package of sci fi assets involving holograms. I've linked a test material.
If it pleases you, the linked material is free to use. It's a test and I'd like to know more about the performance hit of animated substances like this in game engines. As you can see, there's a lot going on in this material.
Can I get away with this (easily) in a game engine? Is there a cheaper way to capture these sort of effects? I'd like as much feedback on this as possible, I can't find very much information about it online (surprisingly, or I'm not looking in the right place). My knowledge of game engines is limited and I'd like to know more.
Thanks a bunch!
If it pleases you, the linked material is free to use. It's a test and I'd like to know more about the performance hit of animated substances like this in game engines. As you can see, there's a lot going on in this material.
Can I get away with this (easily) in a game engine? Is there a cheaper way to capture these sort of effects? I'd like as much feedback on this as possible, I can't find very much information about it online (surprisingly, or I'm not looking in the right place). My knowledge of game engines is limited and I'd like to know more.
Thanks a bunch!