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Messages - Nicolas LIATTI

Pages: 1 ... 91 92 [93]
1381
Yes indeed. We know we still have some stuffs to improve for the paint. I reported it in our feature list, although I cannot say when it will be done (there are other cool stuffs we are working on :) )

1382
Thanks for the input.
Could you report it as a bug: http://www.allegorithmic.com/tutorials? Just click on Report a bug on the page and send the mail, it will automatically come into our bugtracker.

Thanks!

1383
SubstanceSubstance - News & Announcements - Re: Welcome to our forum!
 on: January 25, 2013, 03:08:21 pm 
You have no gallery anymore, is that on purpose? should one post his pics in the max / unity /maya forums directly?

We will soon have a special Gallery back, but in the mean time you can indeed post in the 3ds Max / Maya forum.

Cheers,

1384
Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 25, 2013, 08:05:26 am 
I was thinking to do this with a bitmap of leather i have, and to finish making it look like weathered leather.
As i understand now from your last post i have to bake the model(mesh) to give the desired effect.

Yes that's right, this filter works only to texture a mesh. If you want to simply alter an existing leather, I would suggest to do it directly with nodes in the graph.
We are however working on some other automatic filters (scratches, etc.) for the future versions.

1385
Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 25, 2013, 01:44:11 am 
The Weathered leather is a Mesh Adaptive filter, meaning it creates a a texture from the mesh data.
You first need to import a mesh you want to texture in the package explorer, extract its maps (right-click on the mesh in the package then Bake Model Information), and then plug them in the inputs of the filter: diffuse, AO, normal map, etc.

I will try to make an example in the next days.

1386
SubstanceSubstance - Discussions - Re: New Forum
 on: January 24, 2013, 04:45:09 pm 
Thanks Jason :)

1387
Substance DesignerSubstance Designer - Feature Requests - Re: Templates
 on: January 24, 2013, 03:32:11 pm 
Hi,

There are more than 50 .sbs files which come with Substance Designer: click on Samples in the Welcome Screen to access them. You can really learn a lot from them.
There are also dozens of video tutorials here: http://www.allegorithmic.com/tutorials
And finally the online documentation: jira.allegorithmic.com/confluence

Cheers,

1388
Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 24, 2013, 03:27:19 pm 
Hi,

Can you be more specific please?
What do you want to know about the Weathered Leather .sbs of the library?

Cheers,

1389
You can find an online documentation for Bitmap2Material 2.0 here: support.allegorithmic.com/

Let us know if you have some questions or if you would like to see more topics in this documentation!

1390
    • In which applications can I use B2M?
    B2M can be used in any of the following software, with only one license:
    • Substance Player, as a standalone application
    • Unity 3D
    • Autodesk Maya 2012 and above
    • Autodesk 3ds Max and above
    • Any other software compatible with Substance

    • How can I use B2M in those software?
    B2M is a substance, so you just need to drag&drop the bitmap2material.sbsar file in the application to use it.

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