Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Raymond Anderson 0

Pages: 1 2 3 [4] 5
46
Substance PainterSubstance Painter - Discussions - Re: Attempt
 on: May 28, 2020, 02:55:11 pm 
PIC

47
Very strange goings on, Using Chrome,   if I try to attach a pic to a post I get the message Entity to large. even though it is not a large file !  and If I use Edge,   I get the message  Address could not be found. [ even though I am already on the forum.]  Weird.

48
Substance PainterSubstance Painter - Discussions - Attempt
 on: May 28, 2020, 10:51:36 am 
Pic of my first attempt at creating worn paint.  Since 3 days ago I have gone from almost ditching Painter to Loving it.  Every day is a learning day for me. one step at a time.  My only bugbear with Painter is concerning the Enviroment. I am used to Keyshot pro and Vred where I have full control over the enviroment, ie the ability to move it in 3 axis also the ability to control Reflections from the Enviroment. and a few other parameters.  But I now love using Painter in spite of those points. [ Will have to post the pic in a seperate post... as if I attach it here I get a" Entity to large message " so will try in another post.

49
Thanks for the info Volker,  I will certainly do as you suggest.  I am finally enjoying the Application [ even though the learning curve is steep ]  I will attach a test cube that I have been practising on... in the thread on worn paint. and if you get a chance give me your thoughts and comments. It will show ALMOST the look I want for a certain model just need some fine tuning.

Regards.

50
Substance PainterSubstance Painter - Discussions - Import of Models.
 on: May 27, 2020, 08:08:09 am 
Hello folks,  As a complete newcomer to Substance Painter and indeed Mesh models  I tried to import a model in OBJ format into Painter and it looked horrible, so many facets on areas that were round. so went back to my Mcad system [ Siemens Solid Edge ] and set the conversion to as smooth as it would go, imported the model and still displayed facets [ not so large ] but still looked terrible. So purchased  Professional Cad conversion software [ at quite an expense ] converted the model to FBX format and came in perfect even at the default settings. so very happy with that.  All this Mesh models are alien to me.. as I am used to Solid models , so the learning curve is steep but I am making progress and I enjoy using Painter. although had I not found a great cad converter I was going to abandon Painter.

51
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 05:50:48 pm 
Perfect import.

52
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 05:13:18 pm 
Downloaded a Cad converter and now I can take the model into Painter as an FBX file, comes in perfect,  no need to change any settings, very quick. My previous attempts were using OBJ format and was a pain in the neck, jumping through hoops just to get the model into Painter and when it did come in it was terrible even at the finest settings.  So this converter is a big boost.  Still cant post any attachments here...  very strange .

53
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 01:28:01 pm 
Hi Volker,  I have just went to the OBJ export settings in the Cad programme  and there is a area where I can adjust the smoothness  ect.   I think I have went for too smooth a setting as is taking ages to convert in Painter.  10minutes so far and it is only at 2 %. I also did all the internals gears ect... I should have left them out as they are not needed fot the Painter project. I may wait until its done ( god knows how long) or redo the export settings in Solid Edge so they are not such a tight tolerance and also leave out the internals from the model.  8 % now.. and that is with 128 GB ram and a Quadro RTX 5000!!

54
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 10:47:01 am 
Just tried again to post a screenshot but no luck, "unable to reach the forum" message [ again ] my post prior to this was posted ok. but not the one with attachments , very strange.

55
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 10:44:27 am 
Hello Volker,  Have created a test cube to try your suggestion and the result is just what I want, so many thanks.  My big problem now is.. when I import the real model into Painter the round surfaces are showing lots of facets.  I tried attaching a screenshot but get the message unable to reach the forum. So I don't know if this will make it through.

56
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 25, 2020, 09:46:13 am 
Thanks mudoglu 0    Problem with some of the videos is that my user interface is different from the ones on almost all videos.
Also,  I am looking for one that will explain in simple terms what I need to achieve.  They always [ almost always ] go off at a tangent ,  and start explaining parts that are not relevant to me  in achieving what I want.  I will continue to trawl the net to see if I can find one that deals only with my requirements.

Cheers.

57
Substance PainterSubstance Painter - Discussions - Worn paint.
 on: May 25, 2020, 04:48:45 am 
Hello folks,   Attached is a model I created, and rendered it in Keyshot.  I really would like to create some edge wear  on certain areas. What would be the simplest way to achieve this in Substance Painter ?  I was thinking.. could I apply a steel metal for the main body, then a Paint layer on top , then somehow wear away areas at certain edges.  I would need also to show that the paint has some thickness and not just flat.  Sounds simple but    I'm not really "clued " up on Substance Painter.  I am more of an Mcad guy. 

Thanks,

58
Substance DesignerSubstance Designer - Discussions - Re: Weld texture
 on: February 10, 2020, 08:35:01 pm 
Hello vlyons20,  No problem, I will have a go myself and see how I get on. If I get stuck or need anything explained I will let you know.  Thanks so much for all your help, it is much appreciated.

Regards,
Raymond.

59
Substance DesignerSubstance Designer - Discussions - Re: Weld texture
 on: February 09, 2020, 01:39:30 pm 
Hello vlyons20,  Many thanks for your time taken and the trouble you went too, to create the weld texture. The results are exactly as I require, excellent.  Do you still have the texture that you created ?  If you do.. would it be possible to send the Sbsar file to me ?  I can send you my e-mail address.  as Im not sure if I am capable of creating it from scratch myself  [Siemens Solid edge being my area of expertise ].  I do have a subscription to Substance designer but have never managed to create any texture that I would use. I get all my textures from Substance source and Game textures.
Once again, I am most grateful for your superb assistance with this,  and the texture looks superb.
Regards,
Raymond.

60
Substance DesignerSubstance Designer - Discussions - Re: Weld texture
 on: February 08, 2020, 04:50:32 pm 
Hello vlyons20, Many thanks for your info. I would much prefer if I could achieve the texture in Designer as I am not sure if I can import a Solid edge 3 d cad file into painter.  I have tried various formats ie,  obj, stp, but none work.  I do my renders in Autodesk Vred which has a direct link to Substance designer [ only need to save the cad model from Solid edge in stp,  then import into Vred.] not sure if or how I could import the cad model into Painter.
Regards,
Raymond.

Pages: 1 2 3 [4] 5