Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Raymond Anderson 0

Pages: 1 2 3 [4]
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 01:28:01 pm 
Hi Volker,  I have just went to the OBJ export settings in the Cad programme  and there is a area where I can adjust the smoothness  ect.   I think I have went for too smooth a setting as is taking ages to convert in Painter.  10minutes so far and it is only at 2 %. I also did all the internals gears ect... I should have left them out as they are not needed fot the Painter project. I may wait until its done ( god knows how long) or redo the export settings in Solid Edge so they are not such a tight tolerance and also leave out the internals from the model.  8 % now.. and that is with 128 GB ram and a Quadro RTX 5000!!

Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 10:47:01 am 
Just tried again to post a screenshot but no luck, "unable to reach the forum" message [ again ] my post prior to this was posted ok. but not the one with attachments , very strange.

Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 10:44:27 am 
Hello Volker,  Have created a test cube to try your suggestion and the result is just what I want, so many thanks.  My big problem now is.. when I import the real model into Painter the round surfaces are showing lots of facets.  I tried attaching a screenshot but get the message unable to reach the forum. So I don't know if this will make it through.

Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 25, 2020, 09:46:13 am 
Thanks mudoglu 0    Problem with some of the videos is that my user interface is different from the ones on almost all videos.
Also,  I am looking for one that will explain in simple terms what I need to achieve.  They always [ almost always ] go off at a tangent ,  and start explaining parts that are not relevant to me  in achieving what I want.  I will continue to trawl the net to see if I can find one that deals only with my requirements.


Substance PainterSubstance Painter - Discussions - Worn paint.
 on: May 25, 2020, 04:48:45 am 
Hello folks,   Attached is a model I created, and rendered it in Keyshot.  I really would like to create some edge wear  on certain areas. What would be the simplest way to achieve this in Substance Painter ?  I was thinking.. could I apply a steel metal for the main body, then a Paint layer on top , then somehow wear away areas at certain edges.  I would need also to show that the paint has some thickness and not just flat.  Sounds simple but    I'm not really "clued " up on Substance Painter.  I am more of an Mcad guy. 


Substance DesignerSubstance Designer - Discussions - Re: Weld texture
 on: February 10, 2020, 08:35:01 pm 
Hello vlyons20,  No problem, I will have a go myself and see how I get on. If I get stuck or need anything explained I will let you know.  Thanks so much for all your help, it is much appreciated.


Substance DesignerSubstance Designer - Discussions - Re: Weld texture
 on: February 09, 2020, 01:39:30 pm 
Hello vlyons20,  Many thanks for your time taken and the trouble you went too, to create the weld texture. The results are exactly as I require, excellent.  Do you still have the texture that you created ?  If you do.. would it be possible to send the Sbsar file to me ?  I can send you my e-mail address.  as Im not sure if I am capable of creating it from scratch myself  [Siemens Solid edge being my area of expertise ].  I do have a subscription to Substance designer but have never managed to create any texture that I would use. I get all my textures from Substance source and Game textures.
Once again, I am most grateful for your superb assistance with this,  and the texture looks superb.

Substance DesignerSubstance Designer - Discussions - Re: Weld texture
 on: February 08, 2020, 04:50:32 pm 
Hello vlyons20, Many thanks for your info. I would much prefer if I could achieve the texture in Designer as I am not sure if I can import a Solid edge 3 d cad file into painter.  I have tried various formats ie,  obj, stp, but none work.  I do my renders in Autodesk Vred which has a direct link to Substance designer [ only need to save the cad model from Solid edge in stp,  then import into Vred.] not sure if or how I could import the cad model into Painter.

Substance DesignerSubstance Designer - Discussions - Weld texture
 on: February 02, 2020, 11:14:32 am 
Hello, Could anyone advise on what would be the method to create a Weld texture in Substance designer.  I need to show the welds on a 3 d Cad model and render it in Vred.  The Substance would also need to have a paint layer that can be worn away at various.areas.  There is nothing even remotely close to what I need anywhere on the internet ... so may have to try and create the weld texture myself and that's the sticking point... I don't know where to start !!! ::)

Substance DesignerSubstance Designer - Discussions - Re: Flame cut edges.
 on: January 09, 2020, 06:41:23 pm 
Hello Nicolas,  attached are a couple of pics of what I need to create in Substance designer.  I need to create a Substance that can replicate the cutting striations and would also need to have a paint layer that can be Chipped / worn away at various areas.  The base would need to be Steel. As I am new to Substance designer I don't have a clue as to how I would create the Substance. I have searched everywhere on the net , ie Game Textures, Substance source, Substance share and there is nothing available.
Best Regards,

Substance DesignerSubstance Designer - Discussions - Flame cut edges.
 on: December 28, 2019, 10:58:56 am 
Hi Folks,  Have just constructed a model of a Liebherr crane block  [ see attached pics ] I would really like to represent the flame cut edges on the 2 plates as they are in real life.  I was wondering as to how I would go about creating the said edges. It would only be the edges of the 2 plates, not the faces. I am fairly new to Substance designer. The model was rendered in Vred.

Substance DesignerSubstance Designer - Discussions - Re: Complete Beginner.
 on: August 01, 2019, 06:52:36 pm 
Hello Pim,
                   Many thanks for clarifying my query.


Substance DesignerSubstance Designer - Discussions - Complete Beginner.
 on: July 31, 2019, 08:16:56 pm 
What is the method of opening a SBSAR file in Substance designer,  I have downloaded a metal in that format but when I try to open it in Designer the working areas are blank !  No material, no parameters, nothing.

I am obviously doing something wrong  and, as a complete beginner.. that is more than possible.  Attached is a screenshot of what I see when trying to open a Sbsar material in Designer

Substance PainterSubstance Painter - Discussions - Complete Beginner.
 on: July 29, 2019, 06:23:45 pm 
Hello All,
                    Just joined the forum today and this is my first post.  As a complete beginner to the software  I have been following the official tutorials on Youtube.   I have started off by creating my first material [ Metal ] but in the Video when the guy opens a new material workspace he has 4 nodes displayed automatically...  I get 5.. the extra one is a height node. Can I delete it.
I look forward to learning the software and have already downloaded some source materials they look great.
This is only for my own personal use, for use alongside Autodesk Vred and Siemens NX cad. so have all the time in the world to learn Substance.

Pages: 1 2 3 [4]