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Messages - Raymond Anderson 0

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31
Substance PainterSubstance Painter - Showcase - Steel cover
 on: June 13, 2020, 02:04:28 pm 
Having big problems getting pics onto the forum so here is a link to my P Cloud folder where I have put 4 images.  If anyone has time have a look and let me know how I could improve the model  texture.
Regards,
Raymond.   https://u.pcloud.link/publink/show?code=kZ8NROkZbKI6xo9eMa7bJ9mGlw7ugQ1ljvny

32
Just some more info, I can post  if my post only contains text,   but as soon as I insert an image the problems start.

33
No luck at all.  Just get the red rectangle "uploading image " when dragging into my post.  and... if I use the insert image tab there are only these that come in [img] [img]. no images show !

34
Substance PainterSubstance Painter - Showcase - practice part
 on: June 11, 2020, 04:53:19 am 
[/img] a few pics of a part modelled in Siemens Solid edge in order for me to learn painter.

35
Thanks Esger van der Post.    I shall try your suggestion.
Regards.

36
SubstanceSubstance - Discussions - 413 Request entity to large.
 on: June 10, 2020, 03:51:23 pm 
Hello All, One for the tech folks,  When trying to post any pics on the Painter forum using Chrome I always get the error 413 Request entity to large.. even though the pic is only 2.3Mb  Yet at CERTAIN  times I have succes [ even with a larger file ] Also strange happenings when using Edge. Even when I am already  on the Painter forum  and I try to post a pic.. I get the error address could not be found ....and I am already on the forum !!!  Could anyoe shed some light on this. as it is a pest not being able to post any pics when asking for advice.  And I should not have to rely on "Pot Luck " as to whether my pics will post or no.
Cheers.

37
Substance PainterSubstance Painter - Discussions - Co ordinate system
 on: June 05, 2020, 07:28:56 am 
Hello folks,
                    Being fairly new to Painter [ about 2 weeks ] I have always had gripes about the lack of flexibility regarding the enviroment. so Did some tests and it would appear that the Co ordinate system used by Painter is actually a reverse of that used by Most [ All ] Mcad systems.  I imported a variety of Mcad models from various Mcad software ... Siemens Solid Edge , Siemens NX , Catia , and Pro E [ Creo ] and all come into Painter upside down.  That is not a problem if I am creating the model from scratch  just means I need to sketch on the reverse side of the front plane and go from there. But the imported models will always come in upside down  Which means that the model / enviroment has to be rotated  which in turn means the lighting from the Hdri is not optimal.  I can employ a workaround by Flipping the environment which means I can then get the lighting I need BUT that creates problems with the ground plane.   Ideally I would love the team to incorporate the ability to move the model in all three axis... independent of the environment.  It has a superb render engine in Iray and an equally super screenshot render from Yebis. Just a pity that they are hampered by the aforementioned downside. I am loving Painter though in spite of my moan.
Cheers.

38
Substance PainterSubstance Painter - Discussions - Re: Raised dots.
 on: June 02, 2020, 08:18:19 am 
Thanks CAGameDEV,  That is exactly what I needed to know. All sorted now.
Cheers.

39
Substance PainterSubstance Painter - Discussions - Raised dots.
 on: June 01, 2020, 04:26:50 pm 
Hi All,  I want to brush on some raised dots to simulate some weld splatter, I did manage.. then I had to leave my project and now for the life of me I can't remember how I got the raised dots. Now when I brush on the same dots they always come in recessed not raised. Where am I going wrong ?

Regards,
Raymond.

40
Substance PainterSubstance Painter - Discussions - Wear off paint.
 on: June 01, 2020, 08:44:42 am 
Hello Folks,  Attached is a screenshot of a part I am practising on. I would now like to wear away some paint from the fillet weld.  I created a white mask on the weld layer but.. when I try to brush off some paint from the weld it actually wears off some of the weld.  So, I am obviouly doing something wrong. What would be the best procedure to employ for that task ?
Regards,
Raymond

41
Just noticed this thread, Me being new to Painter [ only been using it a week or so ] My only gripes with it relates to the lack of flexibility in the environment. more specifically only being able to rotate it in 1 axis. That ... coupled with the inability to rotate the model seperate from the environment is a BIG downside.  So.. rather that abandon the software [ which I love using ] I have 2 choices,   either an external render engine which I dont want to do if possible because I like Iray. or... look for some way of giving more flexibility to the environment. so when I saw this thread I went and tried to "Flip " the HDRi and I  can confirm it works great.   So my task today is now to flip all my HDRi Env's by 90deg each time and save them. [ which will give me a choice of 4 for each one ]  I'm certainly pleased I saw this thread.  :)

42
Substance PainterSubstance Painter - Discussions - Re: Render engine
 on: May 31, 2020, 05:01:28 am 
Thanks Daf57,  I will do as you suggest  I think GameDev also suggested Blender in another thread. Sounds Like it would be good,  Thing is... can I export my welds, textures ect from Painter into Blender ?  [  I already have Blender on my machine ]  I find it incredibly frustrating that the great render engine Iray is so severly tied to only rotating around 1 axis !  I just don't get it !  Even if Painter had the means to move/ rotate the model without rotating the enviroment.   These enviroment limitations are beginning to eat into my enjoyment of using Painter.  If Substance could implement the ability to move/ rotate the model  then That would be enough for me but,  as it is... !!!
Regards
Raymond.

43
Substance PainterSubstance Painter - Discussions - Render engine
 on: May 30, 2020, 02:29:27 pm 
What is a good render engine for use with Substance painter ?   I like Iray.. but the useability is severly hampered by only being able to rotate the enviroment in 1 axis.  As I only mess around with Substance in my hobby There is no way I would pay for a subscription licence for Maya or 3ds Max at circa 1500+ per year, thats ok for a company but not for me.  I would pay for a perpetual licence , so what would be a good engine.  I use Solid Edge for my 3d cad work [ non commercial licence ] so have e mailed  Luxion to get a trial of Keyshot PRO [ as long as I don't need a commercial licence for Solid Edge] What other render engines  offer a perpetual licence ?  that would work well with Painter.

44
Substance PainterSubstance Painter - Discussions - Re: Attempt
 on: May 29, 2020, 08:40:04 am 
Far to complex for me...  I have enough on me plate learning Painter :)

45
Substance PainterSubstance Painter - Discussions - Re: Attempt
 on: May 29, 2020, 07:29:18 am 
Hi CAGameDEV,  Thanks for the reply, I knew about the Enviroment slider that you mention, my only bugbear with Painter is they are only 1 axis. I am used to being able to rotate the enviroment around any axis.  Also a few other alterations.  I am finding that the best lighting for that model in particular is on the opposite side from that shown  and there is no means of rotating the model by itself without rotating the enviroment. Pity. Loving the software though.
As a matter of intrest which Render engine do you use ?  I usually use either Keyshot or Vred.
Regards

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