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Messages - Raymond Anderson 0

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Substance PainterSubstance Painter - Discussions - Re: Raised dots.
 on: June 02, 2020, 08:18:19 am 
Thanks CAGameDEV,  That is exactly what I needed to know. All sorted now.

Substance PainterSubstance Painter - Discussions - Raised dots.
 on: June 01, 2020, 04:26:50 pm 
Hi All,  I want to brush on some raised dots to simulate some weld splatter, I did manage.. then I had to leave my project and now for the life of me I can't remember how I got the raised dots. Now when I brush on the same dots they always come in recessed not raised. Where am I going wrong ?


Substance PainterSubstance Painter - Discussions - Wear off paint.
 on: June 01, 2020, 08:44:42 am 
Hello Folks,  Attached is a screenshot of a part I am practising on. I would now like to wear away some paint from the fillet weld.  I created a white mask on the weld layer but.. when I try to brush off some paint from the weld it actually wears off some of the weld.  So, I am obviouly doing something wrong. What would be the best procedure to employ for that task ?

Just noticed this thread, Me being new to Painter [ only been using it a week or so ] My only gripes with it relates to the lack of flexibility in the environment. more specifically only being able to rotate it in 1 axis. That ... coupled with the inability to rotate the model seperate from the environment is a BIG downside.  So.. rather that abandon the software [ which I love using ] I have 2 choices,   either an external render engine which I dont want to do if possible because I like Iray. or... look for some way of giving more flexibility to the environment. so when I saw this thread I went and tried to "Flip " the HDRi and I  can confirm it works great.   So my task today is now to flip all my HDRi Env's by 90deg each time and save them. [ which will give me a choice of 4 for each one ]  I'm certainly pleased I saw this thread.  :)

Substance PainterSubstance Painter - Discussions - Re: Render engine
 on: May 31, 2020, 05:01:28 am 
Thanks Daf57,  I will do as you suggest  I think GameDev also suggested Blender in another thread. Sounds Like it would be good,  Thing is... can I export my welds, textures ect from Painter into Blender ?  [  I already have Blender on my machine ]  I find it incredibly frustrating that the great render engine Iray is so severly tied to only rotating around 1 axis !  I just don't get it !  Even if Painter had the means to move/ rotate the model without rotating the enviroment.   These enviroment limitations are beginning to eat into my enjoyment of using Painter.  If Substance could implement the ability to move/ rotate the model  then That would be enough for me but,  as it is... !!!

Substance PainterSubstance Painter - Discussions - Render engine
 on: May 30, 2020, 02:29:27 pm 
What is a good render engine for use with Substance painter ?   I like Iray.. but the useability is severly hampered by only being able to rotate the enviroment in 1 axis.  As I only mess around with Substance in my hobby There is no way I would pay for a subscription licence for Maya or 3ds Max at circa 1500+ per year, thats ok for a company but not for me.  I would pay for a perpetual licence , so what would be a good engine.  I use Solid Edge for my 3d cad work [ non commercial licence ] so have e mailed  Luxion to get a trial of Keyshot PRO [ as long as I don't need a commercial licence for Solid Edge] What other render engines  offer a perpetual licence ?  that would work well with Painter.

Substance PainterSubstance Painter - Discussions - Re: Attempt
 on: May 29, 2020, 08:40:04 am 
Far to complex for me...  I have enough on me plate learning Painter :)

Substance PainterSubstance Painter - Discussions - Re: Attempt
 on: May 29, 2020, 07:29:18 am 
Hi CAGameDEV,  Thanks for the reply, I knew about the Enviroment slider that you mention, my only bugbear with Painter is they are only 1 axis. I am used to being able to rotate the enviroment around any axis.  Also a few other alterations.  I am finding that the best lighting for that model in particular is on the opposite side from that shown  and there is no means of rotating the model by itself without rotating the enviroment. Pity. Loving the software though.
As a matter of intrest which Render engine do you use ?  I usually use either Keyshot or Vred.

Substance PainterSubstance Painter - Discussions - Re: Attempt
 on: May 28, 2020, 02:55:11 pm 

Very strange goings on, Using Chrome,   if I try to attach a pic to a post I get the message Entity to large. even though it is not a large file !  and If I use Edge,   I get the message  Address could not be found. [ even though I am already on the forum.]  Weird.

Substance PainterSubstance Painter - Discussions - Attempt
 on: May 28, 2020, 10:51:36 am 
Pic of my first attempt at creating worn paint.  Since 3 days ago I have gone from almost ditching Painter to Loving it.  Every day is a learning day for me. one step at a time.  My only bugbear with Painter is concerning the Enviroment. I am used to Keyshot pro and Vred where I have full control over the enviroment, ie the ability to move it in 3 axis also the ability to control Reflections from the Enviroment. and a few other parameters.  But I now love using Painter in spite of those points. [ Will have to post the pic in a seperate post... as if I attach it here I get a" Entity to large message " so will try in another post.

Thanks for the info Volker,  I will certainly do as you suggest.  I am finally enjoying the Application [ even though the learning curve is steep ]  I will attach a test cube that I have been practising on... in the thread on worn paint. and if you get a chance give me your thoughts and comments. It will show ALMOST the look I want for a certain model just need some fine tuning.


Substance PainterSubstance Painter - Discussions - Import of Models.
 on: May 27, 2020, 08:08:09 am 
Hello folks,  As a complete newcomer to Substance Painter and indeed Mesh models  I tried to import a model in OBJ format into Painter and it looked horrible, so many facets on areas that were round. so went back to my Mcad system [ Siemens Solid Edge ] and set the conversion to as smooth as it would go, imported the model and still displayed facets [ not so large ] but still looked terrible. So purchased  Professional Cad conversion software [ at quite an expense ] converted the model to FBX format and came in perfect even at the default settings. so very happy with that.  All this Mesh models are alien to me.. as I am used to Solid models , so the learning curve is steep but I am making progress and I enjoy using Painter. although had I not found a great cad converter I was going to abandon Painter.

Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 05:50:48 pm 
Perfect import.

Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 26, 2020, 05:13:18 pm 
Downloaded a Cad converter and now I can take the model into Painter as an FBX file, comes in perfect,  no need to change any settings, very quick. My previous attempts were using OBJ format and was a pain in the neck, jumping through hoops just to get the model into Painter and when it did come in it was terrible even at the finest settings.  So this converter is a big boost.  Still cant post any attachments here...  very strange .

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