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Messages - Raymond Anderson 0

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Substance PainterSubstance Painter - Discussions - Maverick Render.
 on: April 08, 2021, 03:57:16 pm 
Had a  change of heart about Maverick Render. Originally I thought it was not quite as good as Iray but... now that I have been shown where I was going wrong, I am loving it. The quality of the images generated are simply superb, I have now found the perfect render engine for my Painter models. The workflow could not be more straight forward, no jumping through hoops to get first class images.   All in all I love it [ just wish I had known about it earlier.]  I also think Iray is a superb render engine but hampered by the inability to move the model in any axis independent of the Hdri.[ which happens to be my only gripe with Painter ]  Allegorithmic/ Adobe really need to look at sorting that.  Anyway I'm sorted now and very happy.

Hello Folks,  Could anyone point me to some good tutorials for the above workflow. They would need to be aimed at a complete beginner [ certainly as Far as Maxwell goes, as I just got a trial yesterday ]  I love Substance painter but just don't get why there is no means of rotating the model around any axis  independent of the Hdri. as in every other render engine I have tried.  Iray is capable of superb images  but  it is being hampered by the above. and because of that I am having to  look at an external render engine. [ and more cost ].  Have tried Maverick and it is simple to export my models / textures,  just feel that Iray has the edge though. hence my question about the  Maxwell workflow. My background and models are Mcad [ Brep ] actually still learning about Mesh models  [ Vrep ]

Substance PainterSubstance Painter - Discussions - Alpha channel
 on: January 31, 2021, 10:46:25 am 
Hello Folks,  I have rendered a model using Iray from within Substance Painter, question is how do I show the Hdri ? in the final rendered image. It is always the white Checkered background.  It does say something about removing the Alpha Channel but not sure if that is what is needed or no. and if it is... how do i go about that ? I use Affinity photo not Photoshop.


Substance PainterSubstance Painter - Discussions - Re: Colour not showing
 on: December 22, 2020, 06:30:23 am 
Sorry for the late reply, will post a log file later today [ if I can reproduce the anomaly ] many thanks.

Substance PainterSubstance Painter - Discussions - Colour not showing
 on: December 20, 2020, 07:57:42 am 
Hello all,  Been working on my latest model and for some reason or other when I create a new paint layer , select my brush style, select my chosen colour.... it always paints as white ! Never done that before , have checked all the relevant settings [ that I know of ] and still the paint is white. any ideas of what could be causing this to happen ?


Substance PainterSubstance Painter - Discussions - Re: HDRI Scale
 on: December 12, 2020, 11:15:29 am 
Thanks for the info, will try in Photoshop or Affinity.

Substance PainterSubstance Painter - Discussions - HDRI Scale
 on: December 12, 2020, 09:55:29 am 
Gradually getting to grips with Painter, and loving it now. Here is me question, Is there any way to scale up my HDRI background or does that have to be done in external software ie Photoshop or Affinity  Have a HDRI background thats suits me model perfectly but...if I enlarge me model it then looks out of scale to the background.

Substance PainterSubstance Painter - Discussions - Texels density sorted.
 on: October 08, 2020, 10:14:33 am 
Finally sorted out my Texel density problem. Actually took the test models into 3 DS Max and unwrapped there, then flattened and normalized , then packed custom.  So I am happy with the test welds. here is a link to my P Cloud folder to view the 2 tests. There is always a problem uploading pics to the forum... seems to be a bit hit and miss.  These are only 2 test pieces to get the Weld profile I want. the actual model will have a total of 107 welds using a mix of these profiles.

Substance PainterSubstance Painter - Discussions - Re: Texel density.
 on: October 07, 2020, 11:35:20 am 
CAGameDEV, Many thanks for the links / info  also for having a look at the unwrap, much appreciated. I am gradually getting there with Painter,  most models I let painter unwrap them and works fine, just thought I would try to get to grips with the manual unwrapping / texel density adjustment.  In reference to the gap between the uv shells  should I move each piece closer to each other, [ I presume that is what you are meaning ]  I can easily move them in 3 DS Max.

Substance PainterSubstance Painter - Discussions - Re: Texel density.
 on: October 07, 2020, 09:18:11 am  Can't upload a couple of screenshots to the forum so have created a P Cloud folder and put them in there.  [ Link above ]  If any of you learned folks have some time could someone cast their eye on them  The pics are of a model unwrapped in 3 DS Max... also not sure how to export the Unwrapped model into Painter.

Substance PainterSubstance Painter - Discussions - Texel density.
 on: October 07, 2020, 07:23:51 am 
Hi Folks,  I have a model created in Solid Edge [ Mcad ] It is one model made up of 12 parts that I have combined by a boolean  so in effect the 12 parts are now seen as 1 part. I had to do this because the parts will be Welded together . My welds are terrible in Painter some areas are fine but others are horrible. I have been informed that I need to alter the Texel density on certain areas  Question is, how would I go about that process ?  I do have 3 ds Max if that can be used but.. not a clue as to how to go about it.  [ The welds are fine on small areas but rubbish on the larger areas ]

Substance PainterSubstance Painter - Discussions - HDRI background.
 on: October 03, 2020, 06:00:20 pm 
I usually use only a plain solid colour background for my models but have now decided to try using an actual HDRI environment.  Tried it just now but when I save the render and open the pic ,the background is not showing...  just a white sort of checker board. I would like to show whichever the HDRI I use ... if possible.

Being fairly new to mesh models  I would just like to say that I have noticed vast improvements in the auto unwrapping , had a  few models before that always tripped up the auto unwrap, but the latest version handles them superbly. Well done to the Dev team.

Substance PainterSubstance Painter - Discussions - Smart material.
 on: June 23, 2020, 06:29:45 am 
I am using a Smart material for a particular model, (Chipped worn paint)   I would like to wear off some more paint and expose the bare metal at certain areas that the smart material leaves the paint on. I have played around with the mask ect but still need it off certain areas. Is it possible to maybe add a layer and a white mask somewhere in the layer stack?  I have tried adding a layer and white mask at various places but can't get the paint to wear off and expose the metal.  I like the particular smart material just need to alter some areas.

Just looking at your screenshot of the 2 d /3 d view compared to mine and both are identical.  so there is something I am not getting

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