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Messages - VisualConduct

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31
Substance PainterSubstance Painter - Technical Support - Re: UV reprojection
 on: December 26, 2014, 04:49:08 pm 
Tested this with Fbx and indeed have it working.
Would be good to have this mentioned in the online documentation and in the future wiki  ;).

Regards, Robert

32
Substance PainterSubstance Painter - Technical Support - Re: UV reprojection
 on: December 26, 2014, 04:07:53 pm 
Hi there,

I know that Painter recalculates all the painted layers every time I re-import the mesh, which is great :)


What does this actually mean, that I can modify my UV´s and not have to repaint my model?
I looked in the online documentation, but there was no info about this.

Thanks, Robert

EDIT: Ok, I found a video by Wess describing the process, unfortunately this does not work with my obj. It simply doesnt go trough the recalculation process, just loads in the new file so that everything looks messed up. Is this FBX only?

Working with 1.1.1

33
Hey all,

This is probably too stupid to ask, but I'm going to do it anyway  8)
Trying to paint the iside of a mouth in 2D view and the paint shows up on the face as well.
Does this has to do with seamless painting or what, and how to avoid it?
Using 1.1.1

Many thanks, Robert

EDIT: OK so backface culling is helpful but still not the solution to my question!


34
Thanks a lot Gaetan,

This is such a helpful comment, much appreciated.
I will do some testing, is good to have your images as a reference.
Many thanks again.

Regards, Robert

35
Hello all,

I started modelling the Basilica of Vezelay. Rather then modelling everything I am planning to fake some parts using normal maps.
At the moment I'm not to far from Vezelay so I can go there and make the pictures myself the way I need them to be. That brings me to my question. What can I do to take the best out of B2M in terms of taking the pictures?

Thanks a lot regards, Robert




36
Substance DesignerSubstance Designer - Discussions - Re: basic workflow
 on: December 12, 2014, 08:49:09 am 
I'm using C4D like yourselve, you can bake out image maps for all you need, works pretty good. And even better there is a C4D plug-inn in the works; that way we can use substances directly.

Regards, Robert

37
Substance PainterSubstance Painter - Showcase - Re: Desert Traveler
 on: December 10, 2014, 01:26:31 pm 
Its a pity that I cannot see the whole image nor zoom-out on I-pad. I guess its the website isn't it?

38
Wow,.... Well done!

39
Did you use the http://allegorithmic.uservoice.com/ allready?

Regards, Robert

40
There are many models out there that you can buy, just search for ' 3d model buy download' or something like that. If you want free ones, just search for that; there are plenty of them.
If you encounter problems like not being able to use it in SP; its probably the lack off UV's. So will either need to learn how to create the UV's your self or find models that allready have UV's.

Regards, Robert

41
Substance PainterSubstance Painter - Technical Support - Re: load last project
 on: December 02, 2014, 07:26:26 am 
Thanks Wes,

Yeah I was afraid of that.
Strangely enough; I was moving around some folders on my laptop which caused SP to NOT load the "Hans scene", but can't see how that happened.
I would like to have the same behaviour on my PC; just an empty scene.

Kind regards, Robert

42
You may be happy to hear that a Substance plugin for C4D is in the works, more info soon :)

Happy is not the right word, its much more then that.
Thanks for the great news!

Regards, Robert

43
Substance PainterSubstance Painter - Discussions - Substance Painter to C4D
 on: December 01, 2014, 10:27:51 am 
I'm trying to discover a good workflow to C4D.

Unfortunately C4D can not handle substances, so Importing bitmaps and setting up the materials is the way to go.
However now we have a new reflectance shader in R16 with many options, layers masking and such. I am wondering if people here using C4D can share their thought/workflows on how to set up the different channels for a PBR scenario. Or maybe direct me to a thread somewhere discussing this.

Many thanks, Robert

44
Hi,

This is working fine for me.
Did you add speculars? If you didn't it will be hard to see the effect.

Regards, Robert

45
Yes I got it, thanks!

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