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Messages - jdouglas

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It seems SP usually uses about 5-6GB of ram when working on this project. That project has about 6 or 7 texture sets with 4 or 5 2K maps each.

Not sure if this is an OS X or Painter issue but I figured I'd post in case others were experiencing the same issue.

I was in my happy place just painting away with SP when my Mac came to a crawl. I noticed the ram was completely full. Interesting as I have 64GB's of it. Painter was using over 45GB's of ram. Yikes.

You could create a Smart Material from the layers you wanted to share. Then it would be as easy as just dragging your smart material into the new layer stack.

I like that. But can you then update the smart material and have it update all the texture sets?

If I have a common base color for multiple texture sets, do I need to copy and paste a single layer from one set to another or is there a way to share a layer between texture sets and just maintain that single layer for an entire mesh?

Also, it seems that for most of the generators one must use a pre baked AO map for them work correctly. Safe to say thats the case for all of the generators?

Awesome, thanks a lot.

Yeah, I'm not surprised to hear about that. Between SP, ZBrush, Maya and Mari, nobody seems to want to support the new Mac Pro.  :'(

So far I'm able to work around whatever issues I've come across. Of course that may change as I progress and get deeper into SP. But hopefully SP will soon provide better support of the D700. One can hope.  ::)

Done ;)

Is it possible to undo in quick mask mode? I tried but it doesn't seem to work.

How does one remove an image from the texture shelf?

I'm not finding the option to modify the GPU usage within Painter and I don't believe it can be done within OS X.

Interesting. So you think the second GPU may be causing the artifacts? I'll try it out. Do you know if SP will support dual GPU's in the future?

I hate that I spent a small fortune on this machine and find that so few applications take advantage of it, yet.  :-\

..for my needs.

I purchased Painter 1.0.2 for Mac and found it VERY buggy so I put it aside and went to MARI for a bit. I fell in love with Mari but found its performance lacking on Mac and thus decided to try Painter again. This time I tried 1.4 hoping the bugs were addressed and fortunately many where.

I've spent the majority of this weekend learning it and watched the DT tutorial on the intro to SP and found it fairly simple to grasp and use. But I came across some minor issues that weren't deal breakers, that is until painting artifacts came to light. I've attached a screenshot of what I'm talking about. For now, I'll have to go back to Mari and wait until a later version of Painter is released.

But I must say, it's a solid application and with a few more adjustments, for the Mac at least, it would be a fantastic application to paint my models. Kudos to the developers for listening to the community and building something artist friendly and not so technically demanding. ;)

Mac Pro
12 Core CPU
64 GB's Ram
Dual D700

ohhhh perfect!

Thanks a lot.


I noticed that it doesn't seem possible to export out the current mapped keys from within Painter. Is there a list of the keyboard shortcuts online somewhere I can access?  8)

Substance PainterSubstance Painter - Discussions - Re: Max Poly Count
 on: June 15, 2015, 08:18:44 pm 
Great to hear. There are just a few things keeping me from making the jump to Painter completely from Mari and this is a big one.

Substance PainterSubstance Painter - Discussions - Re: Max Poly Count
 on: June 13, 2015, 09:11:31 am 
I use a new Mac Pro with 12 core cpu, 64 gb ram, dual d700's and when I try to import a 1M poly mesh, Painter either seems to lock up or just take a hella long time to import.

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