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Messages - Colkaih

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31
From a users POV, think of it as a fast way to build layered PBR image materials, a la photoshop but with a huge amount of cool features. Designer you can do the same but with node trees and it is far more "technical" in nature, Alchemist is much more user-friendly.

32
At present, you can't import custom meshes into Alchemist.

33
TBH, if I was doing that, I'd have the grille and backplate as two separate objects, there's a physical gap there.

34
Alchemist doesn't workj like SP or SD, the files it uses are stored as JSON files. The only way to add the materials is to drag them into Alchemist so it can process them.

35
File Sizes:
linen_upholstery_fabric: 33.3 MB (34,971,444 bytes)
polyester_stretch_interlock_back: 21.9 MB (22,974,876 bytes)
polyester_heather_stripe_fleece: 26.7 MB (28,094,326 bytes)

None of them will open in Player either.
Painter version:
Substance Painter, version 2018.3.3
Build 2900 - 0b25c4f4c3ad62881b75b5ec6672a75318ec2404

Going to try re-download

EDIT:  Re-downloaded, came out at the same file sizes, but now they do load into painter. Very odd!

36
BUMP!  No reply to this?  Only provided on source as sbsar so can't even use sbs to re-export and archive.
Again, to be clear, the following source files do not load into painter:

linen_upholstery_fabric.sbsar

polyester_stretch_interlock_back.sbsar

polyester_heather_stripe_fleece.sbsar

Windows 8.1 64-bit, GPU GTX1050ti

37
Come on guys, this is beyond a joke. You took the money for my subs on the 22nd of last month and I STILL have not had my points refreshed on Source. This is NOT funny.

38
I'm in exactly the same situation, still waiting.

39
My account is still showing Zero points on my subs even though I payment has been taken from my account for this month.

40
Content - Substance Source - Re: Materials with Stitching
 on: April 03, 2019, 01:08:33 pm 
I am also struggling with this, the video in no way makes it clear exactly what one needs to do to make use of the custom stitching capability of fabric resources, of which there are many.
As russell_3 stated as well, there is no stitch filter in SP, so is this some other filter that wsa renamed, has it been removed?

Surely someone at allegorithmic can provide a clear and simple example video / description of the process?

41
Think this was it
https://alg-website.s3.amazonaws.com/uploaded-media/stitches_in_painter.mp4

Seems absolutely no-one knows how they went about this. Looking at the video it appears as if there should be some sort of "stitch" filter, but there's no such beast in the latest SP.  This is beyond frustrating!

42
Pretty sure you need an opacity channel and then output that as a separate image file. Though you could maybe assign the opacity channel to the alpha of the diffuse, though I've never tried that.

43
At present, I don't think it's possible, there's only certain default Meshes, which seem to be coded in.

44
I've downloaded several sbsar files from source, but the following 3 fail to import into Substance painter:

[Plugin - resources-updater] No project open, resources updater discarded

[SubstanceResource] Failed to load substance: XML decompression.
file:///X:/Substance_Resources/Source_DLoads/polyester_stretch_interlock_back.sbsar

[SubstanceResource] Failed to load substance: XML decompression.
file:///X:/Substance_Resources/Source_DLoads/linen_upholstery_fabric.sbsar

[SubstanceResource] Failed to load substance: XML decompression.
file:///X:/Substance_Resources/Source_DLoads/polyester_heather_stripe_fleece.sbsar

[Resource Import] "X:/Substance_Resources/Source_DLoads/linen_upholstery_fabric.sbsar" cannot be imported as 'basematerial'.
[Resource Import] "X:/Substance_Resources/Source_DLoads/polyester_heather_stripe_fleece.sbsar" cannot be imported as 'basematerial'.
[Resource Import] "X:/Substance_Resources/Source_DLoads/polyester_stretch_interlock_back.sbsar" cannot be imported as 'basematerial'.

45
I agree about the lack of info regarding stitching placement. Some of them seem "built in", that is, basic cross / diamond. others, I get the impression you can apply them in certain areas. I saw a video of a seam being built in the UV Editor window, but they did not make clear precicely what they were doing to achieve it. If I had to guess, and a guess it is, I think they are applying a line / polygon shape which then forms the stitching. Again, a simple explanation of this process would help enourmously!

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