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Messages - Galen Helfter

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We'll talk with the Designer team to see where we need to resolve this.

I think we can look at fstorm. We will need to talk to them to test it.

Substance Integrations - Autodesk 3ds Max - Re: paramblock2
 on: January 28, 2020, 04:43:26 pm 
It requires a complete release of the plugin, not just a change in scripts.

We would like to release soon, but there's some last things we'd like to do first, including fixing the issues with Corona that have also been reported.

There are some other changes we are working on to make sure it's ready to work with the current Max beta and the next version of 3ds Max as well, unlike the big delay we had with 2020.

That is something we're working on having done for the next release of the 3ds Max plugin.

Substance Integrations - Autodesk 3ds Max - Re: paramblock2
 on: January 07, 2020, 04:54:08 pm 
It is fixed and will be in the next released version.

Substance Integrations - Autodesk 3ds Max - Re: paramblock2
 on: December 20, 2019, 12:03:30 am 
Hopefully sometime soon after the new year. Some other things came up that must be done before another release is cut.

The Maya 2020 plugin was built and produced before the previous conversation, 2.0.3 was mastered for all three there.

Having a release for Maya 2017 is still something that we would like to do, but it will have to be a future version than the current plugin, as it does require some modification.

Maya 2020 is now released. The 2.0.3 version of the plugin replaces the 1.X (1.4.0, etc.) series plugin as the native version in a new Maya install. A download link will also be added to our website later, which will then be updated with future releases as well.

It looks like we'll have to change how that piece of mel code is handled. We'll look at fixing this in the next patch release.

I think this should be fixed in the next version of the plugin.

Substance Integrations - Autodesk 3ds Max - Re: paramblock2
 on: November 18, 2019, 09:46:08 pm 
As an update from there, it should be in soon for the next release. It will need to be tested further as well though.

Substance Integrations - Autodesk 3ds Max - Re: paramblock2
 on: November 18, 2019, 08:12:15 pm 
We're making some progress on it now. Hopefully, it will be fixed for the next version, which we're trying to finalize soon.

Hi Claudia,

After installing the plugin, you will have to enable it in the Maya plugin manager. You can get there on the taskbar by going to Windows, then Settings/Preferences and then Plug-in Manager.

In there, you should find the files for the Substance plugin.

Here is what it looks like on MacOS:

When it is up and running, there is a shelf button to apply workflows to images from Painter, and that may be of use to quickly set up the shader network. It contains some utilities for that, but the main thing it is meant to do is handle dynamic materials from Substance Designer.


If it's done, it would be all or none, it doesn't quite work that way in pieces.

There's still some more things that can be tried to backport it, and they may work, but I'm uncertain how stable they'd be. We'll have to do that and test.

Maya 2017 is something we attempted, but it is not simple. It could likely easily be done for MacOS and Linux, but Maya 2017 on Windows expects Visual Studio 2012, which does not have full C++11 support. This makes it not simple to support on Windows.

I think it could still be done, but it would take more time than building forward to 2020, 2021, etc. would take.

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