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Messages - bluicat

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Thanks for any insight on this?

I want to draw a pattern with multiple shapes for (1) ornate tile in Photoshop then export that tile using their 3d tools and UV generators, and I don't know if these can be directly imported into Substance Designer with separated color ID channels?
Does anyone know or has tried Photoshop 3d tools and generated UVs that work in Substance Designer to further develop complex tile patterns with color ids for patterns?

I would rather draw complex shapes in Photoshop then import them into Substance Designer, where I can apply different colors to each pattern?

Please advise on how to go about this?




I am using Substance Player to export .sbsar materials and plan to plug directly into Arnold Surface Material without using the Substance to A method.  I am doing this to future proof the materials in case there is ever an issue with the Subtance map 2. 

Question is when I export these materials I downloaded from the source would I use the base color or the diffuse map export to plug in to the Standard Surface Arnold material base color?

Please advise and Thanks in advance.


I am creating an Arnold material library via Substance to Arnold plugin Conversion, and my material map shows black in the Arnold material Preview window and when I add it to the library.
Please see attached Converted Substance Source Arabesque Tile Wall Material and notice how the Arnold material is black.  I would like to be able to see the new Arnold Materials in the Arnold Standard Surface Map Preview window and also when I add it to the library so I can see what the material looks without having to drag it to the views.

Please note that it does render correctly thankfully. 

Thanks in advance!

Hi Wes,

Finally thank you!

Do you know when there may be a Redshift3d plugin like you have for Arnold?

I decided to create (2) material libraries (1) Arnold and (1) Redshift3d.

Since you have the plugin for ARnold I am starting with that.

I figure it's better to wait and go with Arnold for now.

At some point I really hope that I will have both material libraries, so I can compare for myself which one to ultimately use before I upgrade old computer.



The issue was with the material. Somehow I got some of my original substances mixed up with the source materials.  Now when I use a Source Material and the plugin works perfectly once I uvmap the object.
The only thing is the Arnold materials preview is showing all black even though I do have the legacy map checked in Arnold Render.

Thanks for your help!



Is there any simple way to take an existing .sbs material in Substance designer and convert/export to be an Arnold material?



I thought the problem was that I was loading from my database and it's the Substance Plugin does not connect all of the maps when I import my .sbsar map in to the Substance2 node and select Substance to Arnold I only get (1) connected node and that's the normal map.

Please see attached and notice how the only generated connection is the normal map to normal.

I almost wonder if its the Arnold Standard material and not the Standard Surface that could be causing the issue of not all of the nodes connecting?



I loaded a ceramic tile .sbsar material into the slate editor substance2 node map and I don't know how to connect/convert this to an Arnold Ceramic Material in the slate editor?

Please note that I downloaded the latest plugin for 3ds Max 2019.

Please advise,


I loaded a ceramic tile .sbsar material into the slate editor substance2 node map and I don't know how to connect/convert this to an Arnold Ceramic Material in the slate editor?

Please advise,


Thanks in advance if this can be answered at all in a straight forward manner?

I have both Metal/Rough and Specular/Glossy materials in my PBR library and want to know
how these would be translated with values to Redshift Material plugins to be rendered in 3ds Max 2018 USING Substance Designer Only?

I have been collecting examples from different places and I would really appreciate  a  Straight Forward approach for both PBR material types:

1. Metallic/Rough Settings for RS material 3ds Max 2018.

2. Specular/Glossiness Settings for RS Material in 3ds Max 2018.


Hi Jeremie,

Thanks! Good to know.  If the case is that all maps are already downloaded - and I imagine sRGB also  when exported from SD, then if I need the height, rough metalic, and any other non color map set to linear - would this be only done in the 3rd party program material settings?

The materials will be rendered with Redshift via 3ds Max 2018



Thanks in advance for any help on this.

Where exactly do I set my map to be exported as sRGB?
The only place I see is in the 2d map where there is an icon for sRGB color space?

If it is the case that Substance Designer already exports sRGB then how do I deal with the linear maps? 

Would I simply export all maps then convert linear or color maps in the third party application?

Please advise,

Here is the third image.  It was not uploading for some reason?


Please see attached I went to the output node in the base color of an existing materials and the 32 bit option I see is under Integration Attributes.
Please confirm that this is the place I would set all of my maps to be RGBA (32b) format for purpose of exporting maps @ 32 bit .png

If the above is incorrect, please tell me where I need to go?



In addition if I want to export my diffuse in sRGB color space, and the rest of the maps in RAW 32 bit image would I go about as per attached (3) images?

The 1st image is settings for output nodes to be set at RGBA (32b)

The 2nd image shows the diffuse with RGBA (32b) and With the Consider Image in sRGB Color Space.

The 3rd image (rest of the output nodes) simply show the format with RGBA (32b)

Would the above be correct for my to export to get all in 32 bit .png with the Diffuse in sRBG color space?

Please advise,


Hi Cyrille,

Thank you for clarifying.

Would the option to export .32 png be only in the output nodes?
I do not see the option in any parameter, when I open up a new graph?

I tried to find out where the option would be and when I go to documentation
it searches everywhere and I only want to look in Substance Designer not all of the
other products.  Is there a way to search Only in Substance Designer Documentation? 


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