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Topics - elowan

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18
hello,

after trying "Toolbag 3" bakers, I get very impressed of this approach (having visual-feedback for high/low poly and cage) plus the abilitiy to "paint out" skewed areas or offsets to the cage and so on. Would really like to have this in SP/SD as well.

In SP for example, you can adjust ray-travel only by numbers, but you have no clue, how the high and low are looking.
You can not preview a cage (or even adjust it?!) and also no painting in areas, that are different or skewed...
One have to prepare everything in 3D app first and then do "blind" bakes in SP/SD, without the possibilitiy of fixing small errors/areas or actually see a result, of what you are adjusting!

I think, it´s a big advantage to have visual feedback for this (and also manual, areal manipulation tools!)

hope you guys implement this soon, would really help improoving baking workflow.


Cheers!

19
hello,

I thought, 3D Mouse support was implemented in Painter some time ago.. today I got a 3D mouse (3Dconnexion Space mouse pro) for testing... unfortunatly, 3D viewport in Sp can only be zoomed in/out, but no rotate, pan or tilt :(

Is this feature missing in SP or do I have to activate it somehow???

Cheers

20
hello,

I am owning a nice surface book (with descreet gfx card), so I was thinking about using this for smaller projects "on the road".
Maybe even in tablet-mode, with keyboard not attached...

Do you planning to support touch-input in 3D viewport at some point in time?
Would be really nice, if you do! (same goes for SD)


Cheers!

21
hello,


there was a posting a few years ago:

https://forum.allegorithmic.com/index.php/topic,3585.msg16662/highlight,rock+handpainted.html#msg16662

and I really like to know, how Painter 2 could be utilized, to get such a result, like in the 2nd image on the page, I linked.

Any ideas, on how to start?

I mean - of course there are many existing pre-made materials and foto references for use as stencils, etc. etc. - but I like to learn a new technique, if there is one :) It sounds, like you can do such a texture just by using some baked maps... ?

cheers

22
hello,


there was a posting a few years ago:

https://forum.allegorithmic.com/index.php/topic,3585.msg16662/highlight,rock+handpainted.html#msg16662

and I really like to know, how Painter 2 could be utilized, to get such a result, like in the 2nd image on the page, I linked.

Any ideas, on how to start?

I mean - of course there are many existing pre-made materials and foto references for use as stencils, etc. etc. - but I like to learn a new technique, if there is one :) It sounds, like you can do such a texture just by using some baked maps... ?

cheers


23
SubstanceSubstance - Discussions - Website is funky
 on: January 11, 2017, 03:39:16 pm 
hi there,

lately, I experienced some strange behaviors with the forum´s website... today, the "Messages -> sent items" are not working (for a few hours now). Sometimes, postings or emails via forum get not posted/sent or bots spam-posting a lot... the older forum were much more stable, I miss it!

Cheers

24
hello,

I upgraded to painter 2.x a few days ago and I like to ask everybody for their opinion on the "Material Layering" feature.

From the video, I saw you mainly paint masks for materials and transfer that to an engine (unity for example) to re-create the texture ingame.

Now - what´s the advantage of doing so?
Less texture-weight, because you only got b&w masks, driving different materials?

I mean, if you got a substance, you already can ajust tiling, scale, even colors and normal maps...

I was hoping, "Material-layering" could be the go to thing for texturing large environments and terrains (FPS), but it does not turn out to be that way... it does not seem to work with unity-terrains (or I do it wrong)

What do you use these feature for?

Please tell me your experiences/opinions.

25
hello,

I tested to "up" an existing project (was initially done with SP1 a while ago) form 2k res to 4k res - at half the way, the red progress-bar stops and windows 10 tells me, that the NVIDIA driver was "restarted, because of en error" and Painter does not respond anymore and win starts to look for a solution.

After cancel this search, Painter closes :(

I repeat that twice, same results.

I go an i5 3570 CPU, 8GB RAM and a 1070 GTX 8GB card - I mean, this should even work @8k res ;)

26
hello,

I am on a SP2 trail right now and I wonder, where have all the generators gone? Like ground dirt, for example?
Are there no more "presets"? Do we have to make generators with the mask builder or mask editor?
It looks to be more complex and complicated to work thru all this sliders and settings, right now.

What am I missing?


Cheers!

27
hello,

I saw, there is a difference with activating symetry-option in SP, when dealing with fbx or obj.

For obj, "Z" axis is offest form the center (see images below), the same model as fbx does have it centered (!)

Both models got the same base (everything centered, frozen and "zeroed out", also tri-angulated in 3D app, MODO 10 indie)
just saved in different format.

Why is there a difference in axis-geometry???



28
hi there,

I want to ask, if there is a way (other than re-build everything in SD by hand) to make a SBSAR out of a Smart Material?

Cheers!

29
hello,

I am very exited to see "Wed. 11am Solomon Temowo" on "Using Substance Painter to texture large environments", because I hope to take away some information on this workflow. I was looking for that topic for a long time here on the boards, but nothing came up - I send Wes some mountain model and maps and masks, but no tutorial on that so far (but many other exellent ones!!)

And sure, the 10am speech of Wes is the other thing, I´d like to see :)

I can not attend GDC, so I hope you guys get us some footage?!


Cheers!

30
The images explain it, I think...

Some of the PBR nodes are very similar (3 times "PBR Metal relflectance" with different icons !)
Is this a mix between old/recent ones? But which is which??

The material color blend seems identical.
The difference between the color blends is, one version can not be found, because of a fals patch...

How to fix/remove doubles?

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