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Messages - elowan

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first off, Alchi is running fine on my system and it is a much better tool, than B2M was, before!

Now, here are a few things:

I tested "Inspiration" with the provided material (the red leather in this case). the generator spits out a good bunch of variations, but it never changes the black stitches of the initial material into something els (color wise). Can we somehow control, how inspire works?

It´s awesome, that alchi stores the Layer-stack of filters and so in in a material, so you can come back and take some more
adjustments. Is it possible, to save a "Layer stack preset" somehow?

For generating materials from a photo, I think there is no better than alchi - loving it!

Speaking of photos... would be great, if you guys can implement something like this: - and this: so we can start working right in Alchi, instead of having to go thru regular Photo-Software, before. Just a thought!

Substance Alchemist - Discussions - Re: Sub only?
 on: March 20, 2019, 10:58:17 am 
The “open beta” title at facebook and... everywhere is very misleading, it’s more like beta access with subscription. :-\

Yeah, was exited to try it but then - sub only (which is ok, if there will be a really open beta shortly after this)
Hopefully they give us "non-subscribers" access as well in like a few weeks or so.

funny thing is, another (small) player called "Quixel" is taking the opposite route, regarding Adobe ;)
Their suite was bound to photoshop since beginning, but the next iteration wont!

glad, i´ve bought their products, too.

hopefully, we will get Alchemist and a few more Painter updates, before adobe cut´s perpetual licensing and we´re all forced into their cloud and services.

I allways will remember Allegorithmic as a revolutionary and even generous company, that made great software for dealing with PBR texturing. they even started a little trend in licensing products in may different models, at least it felt so.

for me, as a one-man-show-hobbyist-kind-of freelancer they were kind of heros!


cant wait! hopefully, we can buy a license, before adbobe get´s their hands on it... but maybe it´s too late, already :/

hmmm, this is a bit strange.... my monitor runs 2560x1440 WQHD and I rendered in 4k res (3840x2160)
when rendering @1920x1080, alisasing still there (viewport)

the exported 4k image, watched on a 2k monitor is showing alisasing, but much less prominent, compared to the viewport.

so I think it is a downscaling issue, like you suggested. maybe I just did not noticed this in the past, because I normally not do 4k renders.

yes - but do I need some additional SSS or something else for the "pearl effect" to work?

I set max time to 3hrs and iRay reached 2500 Samples (which is plenty, I´d say) after 20min+

but edges are not improving :(

I also checked the log, but it was basically empty

anyway, I uploaded my entry and made a note about this issue... not, that I think, I have a chance to be top 3, but at least I wanted to point out, that I tried to solve this problem

thanks for your help, but it seems like iRay won´t produce an AA image for me, this time

I decreased to 2K, but still got this issue.
I made sure, that GPU is activated for iRay

(see front-wheel)

here are my iRay setting - hope, it helps

It´s in iRay Viewport, so to say... in SP vieport, it´s ok.
Unfortunatly on the rendered image, the jagged-edges are visible.

And the "temporal AA setting" in iRay viewport has no effect on this, whatsoever

hi there,

I was using this material for painting:

Now - what shader do I need to assign, to make it work, like in the preview? I went with "PBR - coated" but I am not sure, if this is correct. maybe, I have to use some SSS or translucency to make it work, like intended?


hello out there,

I was looking for a way to have some AA (Anti-Aliasing) in iRay Renderer - but the only option there is, does not make any difference, even if I set it to maximum Accumulations (128, I think it was)

I noticed strong "jagged edges" along the rims of a car (from the X-TAON Contest, to be specific), when rendering @4k res with the "3Quarter" cameras. I tried serveral way to solve this, like going for 4k texture res for the wheels, using filters like sharpen, blur and so on. In Painter viewport, the jaggies are not visible, it´s only in iRay!

Only thing that helped with that, was to use a dark, rough material for the spokes - but thats not, what I wanted to, because I´d like them to be some kind of polished aluminium...

anybody else got this problem?

hello out there,

I was looking for a way to have some AA (Anti-Aliasing) in iRay Renderer - but the only option there is, does not make any difference, even if I set it to maxium Accumulations (128, I think it was)

I noticed strong "jagged edges" along the rims of a car (from the X-TAON Contest, to be specific), when rendering @4k res.

In the painter settings, I checked both, CPU and GPU for rendering - it seems, Painter does not utilize both, when both are checked - it only uses CPU in this case. Is this a bug or a feature? AFAIR, Cycles from blender and a few other renderers can use both - but painter can´t?


hello there,

are we allowed to change shaders for texture-sets?

there is "pbr-coated" choosen for everything, exept for the glass - texture set.
I was thinking about making some more transparent/glass parts, but it´s not working with "pbr-coated" shader.

so i need to switch to "pbr-opacity" - but is this confom to the rules?


hello Nicolas,

thanks a lot fo rthe heads-up! this is the kind of communication, I´d expect from allegorithmic!

Glad to hear, the development goes well! So I hope to get my hands on the beta, soon :)

btw. thanks to allegorithmic for BF Sale (even for upgrades) - was waiting all year for it and more than happy to have an up-to-date Painter experience, now !


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