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Messages - volker

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Export the textures using the '2D_View' export preset (see screenshot). It will export the 2D viewport into a color texture.

Use the 2D_View template to export the textures.

I am unaware of other possibilities apart from anchor points and exporting -> re-importing the normal map.

Quite a workflow you have there. Whats keeping you from generating all the UVs in Rizom? There are plenty of options to generate UVs for unimportant elements quickly.

Well, if 'color source' is set to the same source for each TextureSet already the button is greyed out...

it doesn't applies shaders.

What does that mean?^^

Your description is not sufficient to figure out whats going on. Post a log file please (Help -> Support -> Export Log).

Can you share the mesh?

If you want generators to be affected by painted normal detail, you need to use anchor points.

Substance PainterSubstance Painter - Discussions - Re: uv seam filter leaks
 on: September 22, 2020, 11:48:41 am 
I have a filter for the painter and it generates blur along the edges of the stroke

I don't know what this^^ means exactly (blur along edges of the 'stroke'? What 'stroke'?), but blur filters in Painter are applied in UV space only, so if you need something blurred across UV islands that filter is only of very limited usability.

If you want to export opacity, emissive ect textures, you need to add the appropriate channel for that to your TextureSet first. There is a list of channels, as well as a little + icon to add additional channels, in the TextureSet settings window. If your export preset exports e.g. an opacity texture, but there is no opacity channel in your actual TextueSet, you get an error message.

There are loads of youtube tutorials that you can - and should - do first for basic functionality like this.

It is intended to work this way. If you set up your scene using multiple materials/ TextureSets, you cannot merge them upon export. You need to either combine the exported textures afterwards manually, use a tool ( , not sure if this still works with new versions of Painter though), or set up the scene so it only uses 1 TextureSet in the first place.

Could be multiple reasons... post your baking settings. Do you use an ID map to define where the buttons are? Do you use match by mesh name to bake normals/ occlusion? What is UV padding set to in the TextureSet settings?

Substance PainterSubstance Painter - Discussions - Re: Stitch tool?
 on: September 15, 2020, 02:38:16 pm 
You can do all that with the Brushes -> 'Stitches Small' brush.

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