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Messages - michael_11

Pages: 1 ... 46 47 [48]

I tried to use substance designer to convert a normal into a height map - the results look strange, washed out, not much correlation between normal and height map

where do I find information about how to set this up? (yes, I have googled it)
at the moment, ndo gives me much better results, but I am sure, substance can do this as well

I want to use the heightmap for parallax (RTP shader, unity)

SubstanceSubstance - Discussions - Re: output maps
 on: January 28, 2014, 02:29:38 pm 
was able to export bitmaps now...

the reason why it hadn´t worked earlier was that I had used a sbsar file

from the sbs file export works

but to me it is still unclear why exported bitmaps work, while substances don´t

SubstanceSubstance - Discussions - Re: output maps
 on: January 28, 2014, 01:53:57 pm 
Ok, now that all generated maps show up in unity, I ran into the next problem: I can´t assign those maps to my terrain composer texture slots; I get the error:

"InvalidCastException: Cannot cast from source type to destination type.
TerrainComposer.draw_terrain (Int32 space) (at Assets/TerrainComposer/Editor/TerrainComposer.js:5601)"

so I thought myself, let´s just output the maps bitmaps from substance, without substance; but when I rightclick the substance and select "export outputs as bitmaps" I get the message "there is no output image to export from the selected graph"

I feel like an idiot

any ideas?

SubstanceSubstance - Discussions - Re: output maps
 on: January 27, 2014, 06:30:22 pm 
thanks, man!! that was the problem!

SubstanceSubstance - Discussions - Re: output maps
 on: January 27, 2014, 05:06:29 pm 
ok, you´re right, substance export works as it should. (when I reimport the sbsar, all output nodes show up)

the problem seems to arise upon unity import, guess it´s somerthing like this problem.

the strange thing is: if I import substances i.e. from asset store, I will get all maps, not only diff, spec, normal.

will watch a few tutorials, hoping this issue is adressed somewhere. if someone knows the reason for only three textures showing up in unity, plz let me know

SubstanceSubstance - Discussions - output maps
 on: January 25, 2014, 09:22:11 pm 

i´m new to substance, trying to get across the learning curve :)

one question to the pros: when I publish my substance, substance only generates three output maps in the sbsar file: diffuse, normal, specular

but in the substance graph, I have also created and connected a height map, which is not part of the sbsar file - anybody can tell me how to get more than the three basic maps into the sbsar file?

thanks in advance!

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