Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - michael_11

Pages: 1 [2] 3 4 ... 48
16
when you create your painter project, are you using open gl or directX in your normal settings?

17
are you talking about smart materials?

if so, then one way to save variations would be to add your smart material to your layer stack, edit it and create a new smart material from it

19
sounds like linear/gamma offset

20
Quote
Substances that have a OpenGL normal format by default will display incorrectly though.

This sounds like a bug... is will this be changed in a future release?

not a bug -  you have to make sure, not to mix open gl and dx resources. the only difference between the two is the green channel (flipped) - so if you have different formats (for whatever reason), just flip the green channel of your open gl normal map and it is ready to be used in a dx project


21
how about the material IDs? Are they set to 1 for the entire geometry?


22
my first guess would be, that your models don´t line up

I always import my lowpoly into ZBrush as a guide, and to check, if my highpoly and lowpoly are matching.

23
yes, the normals are flipped

24
you will get there eventually...

did you take the time to follow an in depth tutorial (like this course https://www.youtube.com/watch?v=IGGQl9kVB1M) before tackling your own projects?


26
try to reduce the distance in the bake settings

27
Hi,

I did a quick test (creating an environment map in designer), and it is working for me, including spec/glossiness

checklist:
set substance graph to 32 bit
use panorama shape node
export as exr, 32bit

hope this helps

28
Nope, it doesn't work.

I created an environment map in designer, and it worked

another option is to duplicate your model and rotate it (as a workaround)

29
if you have substance designer available, you could build yourself a custom environment note to address this issue.
https://www.youtube.com/watch?v=sHHE8COZjJ0

I agree, that this is a bit of an annoyance - it would be cool, if we would be able to rotate the environment in both axis or add custom lights

30
the red dotted line between your two nodes indicate, that one is a grayscale, the other one a colour node. just put a gradient node (maps grayscale values to colour values) between them and you´re sorted.

Pages: 1 [2] 3 4 ... 48