Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Attachments - Jeremie Noguer

Pages: [1] 2
Filename Downloads Message Posted
paint.jpg 1724 Re: how to utilize the height blend in Substance Painter March 03, 2018, 08:31:11 pm
Fur.sbs 1267 Re: Fur August 05, 2013, 04:03:52 pm
PaintAndCracks.sbs 871 Re: Cracks on paint November 30, 2013, 02:51:23 am
PBRSpecGloss.glsl 478 Re: PBR Spec Gloss Shader with normal_texture compiled March 12, 2015, 12:12:51 am
PBRSpecGloss.glsl 295 Re: PBR Spec Gloss Shader with normal_texture compiled March 16, 2015, 09:50:11 pm
mg_dirt.sbs 251 Re: Creating custom substances for Painter. November 05, 2014, 01:01:29 am
Tiles.sbs 249 Re: Tiles and textures November 27, 2013, 04:19:33 am
matfx_rust_weathering.sbs 215 Re: Creating custom substances for Painter. November 24, 2014, 09:46:22 pm
matfx_surface_imperfections.sbsar 206 Re: Missing MatFx Filters in Substance Painter 2? March 23, 2016, 10:57:29 pm
mg_dirt.sbs 194 Re: Help with creating a scratch effect for Painter January 24, 2015, 02:43:29 am
titantemplate_2014_11_18_11-42-11.7z 191 Re: Dynamic texture showcase substance November 18, 2014, 08:44:28 pm
PBRSpecGlossNrmShadows.glsl 175 Re: PBRSpecGloss_Opacity shader July 14, 2015, 03:00:11 am
non-pbr-spec-gloss_alpha-blending.glsl 174 Re: Specular workflow using non pbr spec gloss. opacity is set to cutout only??? April 26, 2018, 12:05:14 am
Snow surface.spsm 131 Re: where is Snow March 21, 2016, 01:50:30 am
mg_dirt.7z 85 Re: How to add microdetail params into custom Mask Generators? Workaround? May 18, 2018, 02:28:28 am
Pages: [1] 2