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Messages - Cyrille Damez

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Integrated graphics cards are unsupported by Painter. You need a dedicated graphics card with at least 4GB of VRAM.

More precisely : for Substance Painter we support (but do not recommend) some integrated GPUs, starting from HD5000 and above, with at least 2GB of VRAM. The OP's GPU is unfortunately not supported.

We recommend a dedicated graphics card with at least 4GB of VRAM and 16GB of RAM. The minimum requirements and hardware recommendations for Substance Painter are available here :

Nicolas, when you say that the data format may change, if this happens, will this mean that my .json files may be rendered useless?
Unless you keep a version of Alchemist that can open them, yes.

Also, can you please point me toward a forum where I can share suggestions for improvements to Alchemist? and here

Agreed. Can you please submit that request on Uservoice ?

You probably know it, but just in case : you can already load/save preset files (.sbsprs) for the non-base parameters of individual nodes, and as it's a text file in an XML-like format, you can already use any side-by-side difference capable text editor to see what's changed, but something inside Designer that would allow to highlight the changes would be of course much better.

Snapshots of states for the graph would be nice as well, but viewing differences is much more complicated. That would probably require distinguishing "meaningful" differences (changes in connections, node types and parameters) and "cosmetic" changes (graph layout, comments, groups, split points, ...). I agree that would be very useful nevertheless.

Could you please double check that, because the log you posted indicates that Painter is still detecting the TDR to be set to the default 2s ? It is unfortunately easy to make a typo when entering or copying the name of the registry keys. Also, a recent Windows update may have reset the registry settings to their default state.

And still, it is only the file and it's auto saves that ctd.
Since you have a fairly fast GPU (1080GTX) it is quite possible that it is the only project you ever created that generates a driver call that takes more than 2s. Or it could be the first one since a Windows update.

If raising the TDR setting still does not fix that problem, can you please try to update your GPU drivers ? You seem to be using version 391, which was fairly problematic for Painter. Please see this thread as well :,22711

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