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Messages - Sebastien Deguy

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Thanks guys. SP 1.0 released later today! :)

I have the chance to play with the internal builds of SP, and lately I have been pushing a bit more my tests, here are some images :)

Soon, 4K support in your hands guys :)

Stylish! :)

Substance DesignerSubstance Designer - Showcase - Re: District 9 Mech
 on: September 26, 2014, 01:33:55 pm 
Very nice! What do you use for rendering?

Substance DesignerSubstance Designer - Showcase - Re: Ship Hull
 on: September 26, 2014, 01:32:39 pm 
Very very nice.

Substance PainterSubstance Painter - Showcase - Re: Steampunk Rifle
 on: September 26, 2014, 01:31:38 pm 

Love it. And yes, we should definitely add more noises as presets in Substance Painter. Point taken!

WOW, excellent stuff, congrats sir!

Looking great!

Substance DesignerSubstance Designer - Showcase - Re: scifi greeb
 on: July 19, 2014, 12:44:35 pm 
Very nice indeed!


So, you promised a roadmap with the release.... GIMME :D

In fact, roadmap for Substance 4 was presented last Monday during the User Group Meeting in San Francisco, and a NDA had to be signed by all participants because we don't want any of this to go public just for now. We're onto something BIG ;)

More news soon (I hope very soon), and thanks again for your enthusiasm! You will be among the first to know.


So will you be having a GDC promo of any sort? I'm ready to upgrade now ;)

Yes ;) promo coming for GDC indeed. We're setting up everything and launch this all soon (most probably on Wednesday).

Multiple materials cant come soon enough, main reason i upgraded to 3.x

Substance Designer 3.5, that we launch on next Wednesday, will bring multi-material support :)

Substance DesignerSubstance Designer - Feature Requests - Re: modo
 on: March 24, 2013, 05:31:58 am 
Stay very tuned ;)

One last before we release it: Tesselation support in the 3D View!

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